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<blockquote data-quote="Mouseferatu" data-source="post: 6331647" data-attributes="member: 1288"><p>I've always viewed it as sort of a "the multiverse is binding except where it isn't" sort of thing. That is, th multiverse is universal except where stated otherwise, but individual campaign settings--and I don't just mean homebrew, but published as well--can overwrite it for that setting only.</p><p></p><p>Eberron did so by having its own unique cosmology, and it's one I'd like to see it keep. But even if we take out their view of the planes, a lot of other material in Eberron is simply incompatible with Planescape.</p><p></p><p>The origin/purpose of the mind flayers. The nature of demons. Certain unique entities, like Tiamat. They're simply not the same here as they are on other D&D words/settings, Planescape (and Spelljammer) included. For purposes of this setting, X is true in all the worlds linked by the Planescape umbrella, but it's not true here. And that's a feature, not a bug.</p><p></p><p>I'm fairly on-the-fence about Planescape. I love parts of it; really hate others. (Don't even get me STARTED on the razzin'-frazzin' Blood War. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f621.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":mad:" title="Mad :mad:" data-smilie="4"data-shortname=":mad:" /> ) But I have problem with it being the default--AS LONG AS not just we, but official settings, maintain the right to not go with that default as and when it's appropriate not to.</p></blockquote><p></p>
[QUOTE="Mouseferatu, post: 6331647, member: 1288"] I've always viewed it as sort of a "the multiverse is binding except where it isn't" sort of thing. That is, th multiverse is universal except where stated otherwise, but individual campaign settings--and I don't just mean homebrew, but published as well--can overwrite it for that setting only. Eberron did so by having its own unique cosmology, and it's one I'd like to see it keep. But even if we take out their view of the planes, a lot of other material in Eberron is simply incompatible with Planescape. The origin/purpose of the mind flayers. The nature of demons. Certain unique entities, like Tiamat. They're simply not the same here as they are on other D&D words/settings, Planescape (and Spelljammer) included. For purposes of this setting, X is true in all the worlds linked by the Planescape umbrella, but it's not true here. And that's a feature, not a bug. I'm fairly on-the-fence about Planescape. I love parts of it; really hate others. (Don't even get me STARTED on the razzin'-frazzin' Blood War. :mad: ) But I have problem with it being the default--AS LONG AS not just we, but official settings, maintain the right to not go with that default as and when it's appropriate not to. [/QUOTE]
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