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<blockquote data-quote="Jishosan" data-source="post: 6380394" data-attributes="member: 6779857"><p>My understanding is that since Planescape, D&D has largely been considered a "multiverse", and the only time this changed was during 4e. 5e has re-introduced this concept, connecting the various campaign settings via the Great Wheel (which can no longer be said to just be attached to Greyhawk). While the World Axis cosmology of 4e had extensive names, it lacked an articulated vision. I realize that there has to be some room for DM interpretation, but I much prefer a fleshed out world in which I can focus more on storytelling within that realm rather than having to build the various aspects from scratch before I can tell a rich story. </p><p></p><p></p><p></p><p></p><p></p><p>I would genuinely be interested in knowing which cosmologies people prefer to play and why? I'm not being facetious or sarcastic, and despite how it sounded, I wasn't trying to be dismissive of the possibility of other cosmologies. However, aside from developing your own full-featured cosmology, or adapting and expanding on World Axis with your own rich detail, I am unable to determine why someone would ever choose a LESS developed cosmology over a more developed one? </p><p></p><p>I suppose I could see the possibility of running godless, for instance, where there IS no cosmology, where priests get powers but can never be sure from where or why because their gods never actually talk to them or show themselves. Or where priests are more "shinto"-esque, tied to earthbound spirits that represent concepts. But that sort of falls into the "build your own" category, which doesn't explain why they would prefer that the 4e cosmology be left as the default over the more developed Great Wheel.</p></blockquote><p></p>
[QUOTE="Jishosan, post: 6380394, member: 6779857"] My understanding is that since Planescape, D&D has largely been considered a "multiverse", and the only time this changed was during 4e. 5e has re-introduced this concept, connecting the various campaign settings via the Great Wheel (which can no longer be said to just be attached to Greyhawk). While the World Axis cosmology of 4e had extensive names, it lacked an articulated vision. I realize that there has to be some room for DM interpretation, but I much prefer a fleshed out world in which I can focus more on storytelling within that realm rather than having to build the various aspects from scratch before I can tell a rich story. I would genuinely be interested in knowing which cosmologies people prefer to play and why? I'm not being facetious or sarcastic, and despite how it sounded, I wasn't trying to be dismissive of the possibility of other cosmologies. However, aside from developing your own full-featured cosmology, or adapting and expanding on World Axis with your own rich detail, I am unable to determine why someone would ever choose a LESS developed cosmology over a more developed one? I suppose I could see the possibility of running godless, for instance, where there IS no cosmology, where priests get powers but can never be sure from where or why because their gods never actually talk to them or show themselves. Or where priests are more "shinto"-esque, tied to earthbound spirits that represent concepts. But that sort of falls into the "build your own" category, which doesn't explain why they would prefer that the 4e cosmology be left as the default over the more developed Great Wheel. [/QUOTE]
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