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<blockquote data-quote="jabelincoln" data-source="post: 6380615" data-attributes="member: 6779939"><p>But has not the PS setting, and the creatures within changed in significant ways all along its progress? Yes, I will grant you that the Great Wheel as a concept has been basically the same since 1e's Manual of the Planes, however, inside that concept things have swung wildly. Factions have changed and altered, Landscapes have planar concepts have shifted to make them easier to traditionally adventure within (usually a mistake I believe), Modrons and others have disappeared and reappeared. Ancillary planes come in and out of existence all the time and 4e did its whole own thing. What about a monster or setting changing over editions makes it preferable to remaining static anyway? Is it that you percieve (perhaps rightly for all I know) that PS fans tantrum across the forums? How does that effect the usefulness of the monster on the page?</p><p></p><p></p><p></p><p>I would dispute that things always have to be Planescape, as stated previously, 4 e did not support that vision at all, and had plenty of ideas for how to turn those concepts on their ear. 5e has gotten rid of the inner plane structure of PS entirely, and kept the Feywild and Shadowfell. None of which do I like, but none of which bothers me. I'll change things as every DM does as I see fit. What I'm getting at is I still don't understand if you want to use creature stats and wrap around a completely different ascetic and narrative, why planar stuff is any different to other monsters; I still run dragons like 2e dragons and always will. If you need inspiration for what to do with your planes and you perceive that DnD doesn't provide it, theirs so much in so many other sources and we have google now, something my 13 year old self would've done, well, let's just say "things" to have. As to the references in other modules, you don't seem to be objecting to references and encounters in the planes so much as a single idea of the planes spread out through different modules. If that's correct, then what's the alternative? If they reference a new planar structure every time they have to explain it anew every time and you'll still have change most of them to fit with whatever you choose.</p><p></p><p></p><p>Cheers</p></blockquote><p></p>
[QUOTE="jabelincoln, post: 6380615, member: 6779939"] But has not the PS setting, and the creatures within changed in significant ways all along its progress? Yes, I will grant you that the Great Wheel as a concept has been basically the same since 1e's Manual of the Planes, however, inside that concept things have swung wildly. Factions have changed and altered, Landscapes have planar concepts have shifted to make them easier to traditionally adventure within (usually a mistake I believe), Modrons and others have disappeared and reappeared. Ancillary planes come in and out of existence all the time and 4e did its whole own thing. What about a monster or setting changing over editions makes it preferable to remaining static anyway? Is it that you percieve (perhaps rightly for all I know) that PS fans tantrum across the forums? How does that effect the usefulness of the monster on the page? I would dispute that things always have to be Planescape, as stated previously, 4 e did not support that vision at all, and had plenty of ideas for how to turn those concepts on their ear. 5e has gotten rid of the inner plane structure of PS entirely, and kept the Feywild and Shadowfell. None of which do I like, but none of which bothers me. I'll change things as every DM does as I see fit. What I'm getting at is I still don't understand if you want to use creature stats and wrap around a completely different ascetic and narrative, why planar stuff is any different to other monsters; I still run dragons like 2e dragons and always will. If you need inspiration for what to do with your planes and you perceive that DnD doesn't provide it, theirs so much in so many other sources and we have google now, something my 13 year old self would've done, well, let's just say "things" to have. As to the references in other modules, you don't seem to be objecting to references and encounters in the planes so much as a single idea of the planes spread out through different modules. If that's correct, then what's the alternative? If they reference a new planar structure every time they have to explain it anew every time and you'll still have change most of them to fit with whatever you choose. Cheers [/QUOTE]
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