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<blockquote data-quote="The Shadow" data-source="post: 6381048" data-attributes="member: 16760"><p>My own take is that I've despised the Great Wheel ever since I first saw it in the AD&D DMG appendix.</p><p></p><p>I was a bookish lad and very fond of mythology, and the Giant Dinner Plate (as my group disparagingly refers to it) has no mythic resonance whatever. (YMMV, and so on.) And the names!! At least they took out Nirvana and the Happy Hunting Grounds, but they left Limbo. What the name 'Limbo' has to do with a swirling chaos inhabited by frog-creatures, or indeed 'Chaotic Neutrality' in general, I have never been able to figure out. (And never mind that it's a theological term just as connected to real-world religion as the other two I just mentioned...)</p><p></p><p>In my view, the Great Wheel is simply typical Gygaxian completionism, done in a hamhanded way. For that matter, the 'ethereal' and 'astral' planes are simply ripped off from Spiritualism, and lie down very weirdly with the medievalish setting otherwise. (But I put up with them because they are a useful model for a bunch of spells.)</p><p></p><p>So no, Planescape was never my cup of tea. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>My point is, I've had to rip things out of D&D and reshape them to my tastes from day 1. Nothing new to see here. I can go on about this at vast length (I've only scratched the surface of my problems with D&D cosmology) but will spare you all.</p><p></p><p>The cosmology was one of the few things I actually quite liked about 4e. It was a breath of fresh air, and made much more sense to me than anything that had gone before. I'm glad some elements from it have survived into 5e, and the border elemental planes fading into pure elements then into the Elemental Chaos make me want to don a tinfoil hat - I had a very similar idea years ago.</p><p></p><p>So I'll probably keep 5e's Inner Planes, and totally rework the Outer Planes, like usual.</p></blockquote><p></p>
[QUOTE="The Shadow, post: 6381048, member: 16760"] My own take is that I've despised the Great Wheel ever since I first saw it in the AD&D DMG appendix. I was a bookish lad and very fond of mythology, and the Giant Dinner Plate (as my group disparagingly refers to it) has no mythic resonance whatever. (YMMV, and so on.) And the names!! At least they took out Nirvana and the Happy Hunting Grounds, but they left Limbo. What the name 'Limbo' has to do with a swirling chaos inhabited by frog-creatures, or indeed 'Chaotic Neutrality' in general, I have never been able to figure out. (And never mind that it's a theological term just as connected to real-world religion as the other two I just mentioned...) In my view, the Great Wheel is simply typical Gygaxian completionism, done in a hamhanded way. For that matter, the 'ethereal' and 'astral' planes are simply ripped off from Spiritualism, and lie down very weirdly with the medievalish setting otherwise. (But I put up with them because they are a useful model for a bunch of spells.) So no, Planescape was never my cup of tea. :) My point is, I've had to rip things out of D&D and reshape them to my tastes from day 1. Nothing new to see here. I can go on about this at vast length (I've only scratched the surface of my problems with D&D cosmology) but will spare you all. The cosmology was one of the few things I actually quite liked about 4e. It was a breath of fresh air, and made much more sense to me than anything that had gone before. I'm glad some elements from it have survived into 5e, and the border elemental planes fading into pure elements then into the Elemental Chaos make me want to don a tinfoil hat - I had a very similar idea years ago. So I'll probably keep 5e's Inner Planes, and totally rework the Outer Planes, like usual. [/QUOTE]
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