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<blockquote data-quote="Hussar" data-source="post: 6381120" data-attributes="member: 22779"><p>True, but, by and large, the Greyhawk references are largely contained in proper nouns and don't really refer to anything else. For example, Fraz Urb'luu isn't mentioned in the core books AFAIK, which means he's in supplements, where I'm MUCH more flexible about references. Sure, the Eye and Hand of Vecna is in the DMG, although now Vecna is a god, which already departs from Greyhawk quite a bit anyway. But, we're talking about an artefact here. It's not like it's going to be appearing in many campaigns. It's pretty easy to ignore.</p><p></p><p>Try ignoring every single extra planar creatures that's intelligent and was mentioned in 2e Planescape. Every single one of them gets shoehorned into their Planescape iterations and no variation, other than variations that occurred in the Planescape setting material, is allowed. Modrons, for example, have varied over time, true, but, only through Planescape canon. If I want to buy a supplement about Modrons or Mechanus, it will always be 100% PS compatible. That's certainly not true of other creatures. I can buy all sorts of supplements for orcs that range from barely sentient beast men to highly advanced warrior races.</p><p></p><p>But your example is rather extreme don't you think? Changing a succubus from a demon to a devil is hardly on the same level as deciding that the most iconic undead monster in the game is suddenly not undead.</p></blockquote><p></p>
[QUOTE="Hussar, post: 6381120, member: 22779"] True, but, by and large, the Greyhawk references are largely contained in proper nouns and don't really refer to anything else. For example, Fraz Urb'luu isn't mentioned in the core books AFAIK, which means he's in supplements, where I'm MUCH more flexible about references. Sure, the Eye and Hand of Vecna is in the DMG, although now Vecna is a god, which already departs from Greyhawk quite a bit anyway. But, we're talking about an artefact here. It's not like it's going to be appearing in many campaigns. It's pretty easy to ignore. Try ignoring every single extra planar creatures that's intelligent and was mentioned in 2e Planescape. Every single one of them gets shoehorned into their Planescape iterations and no variation, other than variations that occurred in the Planescape setting material, is allowed. Modrons, for example, have varied over time, true, but, only through Planescape canon. If I want to buy a supplement about Modrons or Mechanus, it will always be 100% PS compatible. That's certainly not true of other creatures. I can buy all sorts of supplements for orcs that range from barely sentient beast men to highly advanced warrior races. But your example is rather extreme don't you think? Changing a succubus from a demon to a devil is hardly on the same level as deciding that the most iconic undead monster in the game is suddenly not undead. [/QUOTE]
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