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<blockquote data-quote="Neonchameleon" data-source="post: 6383333" data-attributes="member: 87792"><p>It is, however, preached explicitly in Greyhawk, explicitly <em>by the chief God of Good</em> in Dragonlance, and <em>maintained by Ao, the Overgod</em> in the Forgotten Realms. It is therefore the standing assumption in all the largest D&D settings. Unless the Planescape Great Wheel is mysteriously different from all other Great Wheels in D&D Cosmology that is what the Great Wheel means. And why throughout this thread I've been saying that the Great Wheel is a terrible fit for Planescape (and to be fair for almost all other settings).</p><p></p><p></p><p></p><p>The World Axis says "This is how the world is now." There's none of the essential symmetry that the Great Wheel mandates. The World Axis is inherently unstable.</p><p></p><p></p><p></p><p>Indeed. Which is why I'm going by the word of Gygax, the word of an Overgod, and the word of the chief God of Good. Balance is King. And The Great Wheel is the sort of result where you get where balance and symmetry are in charge.</p><p></p><p></p><p></p><p>The thing is that if we go by D&D's <em>initial</em> cosmology a pro-balance agenda makes sense. That was a straight Law vs Chaos. And both were inimical to humanity and certainly to adventurers. Good vs Evil is an entirely different sort of conflict.</p><p></p><p></p><p></p><p>Hah, yes!</p><p></p><p></p><p></p><p>That's like saying that vacuum can't hurt us. I happen to think it's wrong, and that the worst evil tends to be a corruption. A cancer. And that some degree of self interest and group identity is <em>necessary</em> for us - but most evil happens when one or other of those gets corrupted.</p><p></p><p></p><p></p><p>So wait a minute. Paladine <em>isn't</em> in one of the sixteen planes of the Great Wheel? Right.</p><p></p><p></p><p></p><p>I don't think that water can be stopped indefinitely. That's no reason to not build a dike and so let Holland flood.</p><p></p><p></p><p></p><p>Indeed. than a monster made of "fear" or "hatred". In a magical world, this happens all the time.</p></blockquote><p>[/QUOTE]</p>
[QUOTE="Neonchameleon, post: 6383333, member: 87792"] It is, however, preached explicitly in Greyhawk, explicitly [I]by the chief God of Good[/I] in Dragonlance, and [I]maintained by Ao, the Overgod[/I] in the Forgotten Realms. It is therefore the standing assumption in all the largest D&D settings. Unless the Planescape Great Wheel is mysteriously different from all other Great Wheels in D&D Cosmology that is what the Great Wheel means. And why throughout this thread I've been saying that the Great Wheel is a terrible fit for Planescape (and to be fair for almost all other settings). The World Axis says "This is how the world is now." There's none of the essential symmetry that the Great Wheel mandates. The World Axis is inherently unstable. Indeed. Which is why I'm going by the word of Gygax, the word of an Overgod, and the word of the chief God of Good. Balance is King. And The Great Wheel is the sort of result where you get where balance and symmetry are in charge. The thing is that if we go by D&D's [I]initial[/I] cosmology a pro-balance agenda makes sense. That was a straight Law vs Chaos. And both were inimical to humanity and certainly to adventurers. Good vs Evil is an entirely different sort of conflict. Hah, yes! That's like saying that vacuum can't hurt us. I happen to think it's wrong, and that the worst evil tends to be a corruption. A cancer. And that some degree of self interest and group identity is [I]necessary[/I] for us - but most evil happens when one or other of those gets corrupted. So wait a minute. Paladine [I]isn't[/I] in one of the sixteen planes of the Great Wheel? Right. I don't think that water can be stopped indefinitely. That's no reason to not build a dike and so let Holland flood. Indeed. than a monster made of "fear" or "hatred". In a magical world, this happens all the time.[/QUOTE] [/QUOTE]
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