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<blockquote data-quote="ThirdWizard" data-source="post: 6383658" data-attributes="member: 12037"><p>There are two things that I would say make this untrue.</p><p></p><p>First, while technically, as an example, everything in Greyhawk is cannon in Planescape, that doesn't mean much in play. If you aren't a Greyhawk fan then you'll never see anything Greyhawk in your Planescape sessions. Greyhawk becomes more of one of those theoretical Prime Material planes that maybe you'll visit to gawk at the natives and laugh at their terribly misinformed understanding of the Multiverse, but that's about it. Which brings up the second part.</p><p></p><p>The Planescape books <em>explicitly</em> say that Primes don't know squat, and you have to take everything they think with a grain of salt. Which means, yeah Greyhawk might be cannon for Greyhawk, but in the context of the Planescape Campaign Setting, if anything contradictory is found then Planescape overrides and is the way of things. </p><p></p><p>All this means, to me, that the Great Wheel of Planescape is great because it is presented as a great thing in the Planescape books. I don't personally care about what Greyhawk or Forgotten Realms or Dragonlance had to say. I do feel bad that all these things color your perception of the Great Wheel, but my last and best campaign required the Great Wheel to be what it was. An Astral Sea could never have sufficed, for example. It was the layout and the relationship of the different planes to each other that made everything come together.</p></blockquote><p></p>
[QUOTE="ThirdWizard, post: 6383658, member: 12037"] There are two things that I would say make this untrue. First, while technically, as an example, everything in Greyhawk is cannon in Planescape, that doesn't mean much in play. If you aren't a Greyhawk fan then you'll never see anything Greyhawk in your Planescape sessions. Greyhawk becomes more of one of those theoretical Prime Material planes that maybe you'll visit to gawk at the natives and laugh at their terribly misinformed understanding of the Multiverse, but that's about it. Which brings up the second part. The Planescape books [i]explicitly[/i] say that Primes don't know squat, and you have to take everything they think with a grain of salt. Which means, yeah Greyhawk might be cannon for Greyhawk, but in the context of the Planescape Campaign Setting, if anything contradictory is found then Planescape overrides and is the way of things. All this means, to me, that the Great Wheel of Planescape is great because it is presented as a great thing in the Planescape books. I don't personally care about what Greyhawk or Forgotten Realms or Dragonlance had to say. I do feel bad that all these things color your perception of the Great Wheel, but my last and best campaign required the Great Wheel to be what it was. An Astral Sea could never have sufficed, for example. It was the layout and the relationship of the different planes to each other that made everything come together. [/QUOTE]
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