Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
The Multiverse is back....
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DMZ2112" data-source="post: 6384556" data-attributes="member: 78752"><p>I love threads where I learn something.</p><p></p><p>I don't see demons and devils like this, but thanks to Hussar I now realize that the reason why I don't is because I don't see the Great Wheel as /being/ Planescape. The Planescape materials greatly expanded (and altered) D&D's core cosmology because it had a far more intimate relationship with the planes, but fundamentally I think of the Great Wheel as being something that exists outside of Planescape the same way it exists outside of all the other official settings (or did, in AD&D2). Planescape is just a lot more involved with it. </p><p></p><p>You can go to Thunder Rift as part of a Mystara campaign, or to Zakhara as part of a Forgotten Realms campaign, but it's right and proper that the Thunder Rift and Al Qadim settings have the greater detail, right? </p><p></p><p>References to demons and devils fighting the Blood War don't strike me as setting specific because the Great Wheel isn't Planescape any more than it is Greyhawk -- both settings reference a core cosmology but the core cosmology doesn't belong to either one of them.</p><p></p><p>Please keep in mind that I'm not stating fact, here, just opinion, and it wasn't even opinion until a few moments ago when Hussar made me realize what I was subconsciously believing all along. I have a new appreciation for Hussar's point. If I think of the Great Wheel as /being/ Planescape, then absolutely, these references to the Blood War are out of place. It would be just like saying all drow originated in Menzoberranzan, or all dragons come from the Io's Blood Islands. No wonder you poor people are so disgruntled.</p><p></p><p>I still disagree, mind you, but at least I understand your position now.</p><p></p><p></p><p></p><p>It's far more than a favored concept. Let me try to put this another way.</p><p></p><p>Perhaps what Planescape /should/ have done is published an adventure that is hubbed in a different "center of the multiverse." A city similar to Sigil but that conceives of the outer planes as... plateaus and valleys on a great mountain, to choose one of your examples. Is that city a floating ring? Not likely. It might be at the summit of the mountain, but it won't be speared by it like a wheel on an axle. </p><p></p><p>The city is going to share aspects of its conception of the planes. It's going to have its own truisms and philosophies that reflect that conception. It's probably going to have its own factions, governed by an entirely unfamiliar alignment system. And on top of everything else, it's probably going to have a completely new set of prime material worlds, all of whom conceive of the planes like plateaus and valleys on a great mountain.</p><p></p><p>But Planescape didn't do that. Planescape wove the Unity of Rings and the Great Wheel into every fiber of its being. Saying that the Great Wheel is only one way of looking at Planescape is like saying the map of Toril is only one way of looking at the Forgotten Realms. Technically true. Practically false.</p><p></p><p></p><p></p><p>Planescape absolutely insists that this is the case over and over again, but I do not agree that this approach in any way "tackles" the problem.</p><p></p><p></p><p></p><p>(ssh!)</p><p></p><p></p><p></p><p></p><p></p><p>We're not going to get any traction on this discussion; it's entirely a matter of preference. KM is right in that Planescape and Dark Sun are ripe for change, and Pemerton is right that bringing that change by definition changes the setting.</p><p></p><p>For my part, like Pemerton, if I'm running in a setting I am doing so because I have chosen to run in that setting. If I want something different than what is published I simply write my own material. Inflicting sweeping permanent change on a published setting just doesn't appeal.</p></blockquote><p></p>
[QUOTE="DMZ2112, post: 6384556, member: 78752"] I love threads where I learn something. I don't see demons and devils like this, but thanks to Hussar I now realize that the reason why I don't is because I don't see the Great Wheel as /being/ Planescape. The Planescape materials greatly expanded (and altered) D&D's core cosmology because it had a far more intimate relationship with the planes, but fundamentally I think of the Great Wheel as being something that exists outside of Planescape the same way it exists outside of all the other official settings (or did, in AD&D2). Planescape is just a lot more involved with it. You can go to Thunder Rift as part of a Mystara campaign, or to Zakhara as part of a Forgotten Realms campaign, but it's right and proper that the Thunder Rift and Al Qadim settings have the greater detail, right? References to demons and devils fighting the Blood War don't strike me as setting specific because the Great Wheel isn't Planescape any more than it is Greyhawk -- both settings reference a core cosmology but the core cosmology doesn't belong to either one of them. Please keep in mind that I'm not stating fact, here, just opinion, and it wasn't even opinion until a few moments ago when Hussar made me realize what I was subconsciously believing all along. I have a new appreciation for Hussar's point. If I think of the Great Wheel as /being/ Planescape, then absolutely, these references to the Blood War are out of place. It would be just like saying all drow originated in Menzoberranzan, or all dragons come from the Io's Blood Islands. No wonder you poor people are so disgruntled. I still disagree, mind you, but at least I understand your position now. It's far more than a favored concept. Let me try to put this another way. Perhaps what Planescape /should/ have done is published an adventure that is hubbed in a different "center of the multiverse." A city similar to Sigil but that conceives of the outer planes as... plateaus and valleys on a great mountain, to choose one of your examples. Is that city a floating ring? Not likely. It might be at the summit of the mountain, but it won't be speared by it like a wheel on an axle. The city is going to share aspects of its conception of the planes. It's going to have its own truisms and philosophies that reflect that conception. It's probably going to have its own factions, governed by an entirely unfamiliar alignment system. And on top of everything else, it's probably going to have a completely new set of prime material worlds, all of whom conceive of the planes like plateaus and valleys on a great mountain. But Planescape didn't do that. Planescape wove the Unity of Rings and the Great Wheel into every fiber of its being. Saying that the Great Wheel is only one way of looking at Planescape is like saying the map of Toril is only one way of looking at the Forgotten Realms. Technically true. Practically false. Planescape absolutely insists that this is the case over and over again, but I do not agree that this approach in any way "tackles" the problem. (ssh!) We're not going to get any traction on this discussion; it's entirely a matter of preference. KM is right in that Planescape and Dark Sun are ripe for change, and Pemerton is right that bringing that change by definition changes the setting. For my part, like Pemerton, if I'm running in a setting I am doing so because I have chosen to run in that setting. If I want something different than what is published I simply write my own material. Inflicting sweeping permanent change on a published setting just doesn't appeal. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
The Multiverse is back....
Top