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<blockquote data-quote="Hussar" data-source="post: 6384904" data-attributes="member: 22779"><p>And, I'm honestly fine with the Great Wheel stuff. Saying demons come from the Abyss is fine. No different than saying Elves live in forests or kobolds live underground. It's pretty stock standard background material for monsters to say where they come from. Whether a given Abyss has 666 layers or is a big whirlpool, either works, or we can always add in something else on our own. Whatever works for that DM.</p><p></p><p>But telling me that a given creature hates another creature because their respective groups (which they now ALL belong to - kinda like saying all undead must have the same goals) are locked in an eternal war that also draws in every single other creature with the same type is a bridge too far for me. It's dictating too much of the setting. I want all that stuff contained in its own setting, same as it is done for every other setting. </p><p></p><p>I mean, I'm looking at the new <a href="http://media.wizards.com/2014/downloads/dnd/MM_Kobold.pdf" target="_blank">Kobold Preview</a> and I'm not exactly thrilled here. From the preview:</p><p></p><p></p><p></p><p>That's an awful lot of setting specific material there for a pretty generic critter. Where's my dog faced humanoid that runs around murdering unsuspecting badgers? Again, I realise I'm in the minority here and the group has spoken - they want more specific monster lore. I just prefer a more generic approach and let the DM decide how and why a critter behaves the way it does.</p></blockquote><p></p>
[QUOTE="Hussar, post: 6384904, member: 22779"] And, I'm honestly fine with the Great Wheel stuff. Saying demons come from the Abyss is fine. No different than saying Elves live in forests or kobolds live underground. It's pretty stock standard background material for monsters to say where they come from. Whether a given Abyss has 666 layers or is a big whirlpool, either works, or we can always add in something else on our own. Whatever works for that DM. But telling me that a given creature hates another creature because their respective groups (which they now ALL belong to - kinda like saying all undead must have the same goals) are locked in an eternal war that also draws in every single other creature with the same type is a bridge too far for me. It's dictating too much of the setting. I want all that stuff contained in its own setting, same as it is done for every other setting. I mean, I'm looking at the new [url=http://media.wizards.com/2014/downloads/dnd/MM_Kobold.pdf]Kobold Preview[/url] and I'm not exactly thrilled here. From the preview: That's an awful lot of setting specific material there for a pretty generic critter. Where's my dog faced humanoid that runs around murdering unsuspecting badgers? Again, I realise I'm in the minority here and the group has spoken - they want more specific monster lore. I just prefer a more generic approach and let the DM decide how and why a critter behaves the way it does. [/QUOTE]
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