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<blockquote data-quote="ThirdWizard" data-source="post: 6385383" data-attributes="member: 12037"><p>This is true. D&D often has a sort of caricature-ization of things over time. A little blurb mentioned in one book can turn into a creature's main theme a couple of editions or even a couple of books later. In the end, you get something completely unrecognizable as far as the real-life origins of a monster, but to a D&D player it all looks perfectly natural.</p><p></p><p></p><p></p><p>I definitely realize the potential to remove that caricaturization and move back to folklore or religious origins of creatures. Often those original stories have a strong resonation themselves, even to players who never had direct contact with them (i.e. Grimm fairy tales), and you end up with something outstanding. I'm not married to the way Planescape did things. I love lots of the old tales and myth, and one thing I wouldn't call Planescape is mythic, even though I love the setting. It gives answers to things that traditionally go unanswered like details of the afterlife and so forth. I could see a more mythic, less alignment-focused, multiverse setting being great in its own right.</p><p></p><p></p><p></p><p>Gah, don't get me started on orcs. All good points.</p></blockquote><p></p>
[QUOTE="ThirdWizard, post: 6385383, member: 12037"] This is true. D&D often has a sort of caricature-ization of things over time. A little blurb mentioned in one book can turn into a creature's main theme a couple of editions or even a couple of books later. In the end, you get something completely unrecognizable as far as the real-life origins of a monster, but to a D&D player it all looks perfectly natural. I definitely realize the potential to remove that caricaturization and move back to folklore or religious origins of creatures. Often those original stories have a strong resonation themselves, even to players who never had direct contact with them (i.e. Grimm fairy tales), and you end up with something outstanding. I'm not married to the way Planescape did things. I love lots of the old tales and myth, and one thing I wouldn't call Planescape is mythic, even though I love the setting. It gives answers to things that traditionally go unanswered like details of the afterlife and so forth. I could see a more mythic, less alignment-focused, multiverse setting being great in its own right. Gah, don't get me started on orcs. All good points. [/QUOTE]
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