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<blockquote data-quote="I'm A Banana" data-source="post: 6386041" data-attributes="member: 2067"><p>Actually, the design idea of Multiple True Ways means that rather than three completely different assumptions, you have three players who <em>don't have as many automatic assumptions</em>. </p><p></p><p>I mean, it can't be true that kobolds are, for instance, dog-faced rat-men with stone-age technology AND scaled, reptilian, dragon-people who engineer complex traps. So if the MM provides both, and a kobold pops up in your game, the natural question for someone who knows the lore is, "what kind of kobold is it?" Which is exactly the right reaction, a question, a request for the DM to provide information. </p><p></p><p>A lazy DM can just pick one, or roll for it. A DM with a bit more time to spend might say, "It's a third type of kobold, unique to my world. Your characters know that they are a race of slaves who treat everything taller than them as if it was a god. They look like the reptilian ones." </p><p></p><p>In a game with One True Way, the Lore Master's reaction to a kobold popping up in the game is, "Okay, kobolds, here's my strategy for dealing with this little dragon-worshipping mass-attacking trap-monger." Which works fine if that is indeed what the DM has planned, but otherwise, you've gotta claw back from the conclusion that the Lore Master lept to.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 6386041, member: 2067"] Actually, the design idea of Multiple True Ways means that rather than three completely different assumptions, you have three players who [I]don't have as many automatic assumptions[/I]. I mean, it can't be true that kobolds are, for instance, dog-faced rat-men with stone-age technology AND scaled, reptilian, dragon-people who engineer complex traps. So if the MM provides both, and a kobold pops up in your game, the natural question for someone who knows the lore is, "what kind of kobold is it?" Which is exactly the right reaction, a question, a request for the DM to provide information. A lazy DM can just pick one, or roll for it. A DM with a bit more time to spend might say, "It's a third type of kobold, unique to my world. Your characters know that they are a race of slaves who treat everything taller than them as if it was a god. They look like the reptilian ones." In a game with One True Way, the Lore Master's reaction to a kobold popping up in the game is, "Okay, kobolds, here's my strategy for dealing with this little dragon-worshipping mass-attacking trap-monger." Which works fine if that is indeed what the DM has planned, but otherwise, you've gotta claw back from the conclusion that the Lore Master lept to. [/QUOTE]
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