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<blockquote data-quote="Remathilis" data-source="post: 6387597" data-attributes="member: 7635"><p>See, I don't see the difference. The What and the Why are opposite sides of the same coin. Actually, the WHAT is far more egregious, IMHO since that gives a concrete mechanical element to the why. </p><p></p><p>Player 1: "Orcs! I get a +1 to hit orcs!"</p><p>Player 2: "Why is that?"</p><p>Player 1: "Uh..."</p><p>DM: "In my world, dwarves fight orcs with a strong hatred and developed techniques to fight them.</p><p>Player 2: "Huh. I'm an elf. You said elves and orcs have been at war since the elf god blinded the orc god. Why don't I get a +1 to hit orcs?"</p><p>DM: "Uh..."</p><p></p><p>All the Why does is provide a DM to unconcerned to create a why with a creative one out the box. If he needs to change it, he can. If he doesn't, he has a fallback issue.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 6387597, member: 7635"] See, I don't see the difference. The What and the Why are opposite sides of the same coin. Actually, the WHAT is far more egregious, IMHO since that gives a concrete mechanical element to the why. Player 1: "Orcs! I get a +1 to hit orcs!" Player 2: "Why is that?" Player 1: "Uh..." DM: "In my world, dwarves fight orcs with a strong hatred and developed techniques to fight them. Player 2: "Huh. I'm an elf. You said elves and orcs have been at war since the elf god blinded the orc god. Why don't I get a +1 to hit orcs?" DM: "Uh..." All the Why does is provide a DM to unconcerned to create a why with a creative one out the box. If he needs to change it, he can. If he doesn't, he has a fallback issue. [/QUOTE]
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