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<blockquote data-quote="I'm A Banana" data-source="post: 6388003" data-attributes="member: 2067"><p>See, statements like this, and folks wonder why I harp on about the Default Effect so much. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>In reality, of course, "halflings ride dinosaurs" is no more campaign-specific than "halflings worship Yondalla" (debatably, less!) or even "halflings live in cozy burrows and enjoy pipeweed and gardening."</p><p></p><p>EVERY kind of halfling is really a specific kind of halfling. Those treated as presumed in various e's of D&D are just a specific kind of halfling that has been privileged above others by being treated as the "default" (making everything else a "variant").</p><p></p><p>Which means it involves some effort to change what "halfling" means in your game, as you work against the default assumptions of whatever edition you're working in and any natural resistance to change your group might have.</p><p></p><p>5e, FWIW, mitigates this by using subraces. While it still exists to some degree, it's easy to understand that your homebrew world has its own "subrace" of halfling that has its own story.</p><p></p><p>Of course, it doesn't look (so far) like there is such a mechanism for those who don't want 5e's default cosmology. There is a privileged cosmology, and everything else is a "variant," an "homebrew," some sort of lesser, less important, less relevant cosmology.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 6388003, member: 2067"] See, statements like this, and folks wonder why I harp on about the Default Effect so much. ;) In reality, of course, "halflings ride dinosaurs" is no more campaign-specific than "halflings worship Yondalla" (debatably, less!) or even "halflings live in cozy burrows and enjoy pipeweed and gardening." EVERY kind of halfling is really a specific kind of halfling. Those treated as presumed in various e's of D&D are just a specific kind of halfling that has been privileged above others by being treated as the "default" (making everything else a "variant"). Which means it involves some effort to change what "halfling" means in your game, as you work against the default assumptions of whatever edition you're working in and any natural resistance to change your group might have. 5e, FWIW, mitigates this by using subraces. While it still exists to some degree, it's easy to understand that your homebrew world has its own "subrace" of halfling that has its own story. Of course, it doesn't look (so far) like there is such a mechanism for those who don't want 5e's default cosmology. There is a privileged cosmology, and everything else is a "variant," an "homebrew," some sort of lesser, less important, less relevant cosmology. [/QUOTE]
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