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<blockquote data-quote="Hussar" data-source="post: 6388574" data-attributes="member: 22779"><p>Kinda, sorta though. If you go by simply core material, not the expanded supplements, the default cosmology is a bare skeleton with virtually no details. The abyss has 666 layers and demons live there. There are 9 layers of the hells and Asmodeus is the ruler. That's about it. What does the fifth layer of Hell look like? Until you get into supplements, there's no information. It looks like whatever you want it to look like. How big is each layer? Who lives on each layer, whatever, is pretty much left up to the DM.</p><p></p><p></p><p></p><p>Oh, I know. I totally agree with you. I completely agree with you. The problem that I have though is exactly what you talk about. Any change is automatically bad. No change can ever be judged solely on its merits but on how well it maintains whatever came before. But, again, this only seems to apply to Planescape elements.</p><p></p><p>I mean, now kobolds are tiny dragon people tied to Tiamat whose god is locked away in a labyrinth. That's MILES from what kobolds have been in the past, but, these changes pass without any comment. Why is it perfectly acceptable to completely rewrite kobolds to the point where they aren't even recognisable - completely different societies, different origins and different associations - but changing an eladrin from super angel elf to playable character race is met with constant hue and cry and never ending criticism? Same with tieflings. </p><p></p><p>Why do Planar elements get preferential treatment?</p><p></p><p></p><p></p><p>From my perspective, it's not the players, but the supplements that I have a problem with. The fact that every single article MUST adhere to a single vision. Every module, every racial write-up, every splat book, every setting, must be shoehorned and forced into this single mould. No other part of the game gets treated like this. We rewrite halflings in every setting without a problem. We flat out remove races from some settings, and it's fine. But there can be only one Abyss, one Nine Hells, one Mechanus, no matter what and every setting must adhere to that.</p></blockquote><p></p>
[QUOTE="Hussar, post: 6388574, member: 22779"] Kinda, sorta though. If you go by simply core material, not the expanded supplements, the default cosmology is a bare skeleton with virtually no details. The abyss has 666 layers and demons live there. There are 9 layers of the hells and Asmodeus is the ruler. That's about it. What does the fifth layer of Hell look like? Until you get into supplements, there's no information. It looks like whatever you want it to look like. How big is each layer? Who lives on each layer, whatever, is pretty much left up to the DM. Oh, I know. I totally agree with you. I completely agree with you. The problem that I have though is exactly what you talk about. Any change is automatically bad. No change can ever be judged solely on its merits but on how well it maintains whatever came before. But, again, this only seems to apply to Planescape elements. I mean, now kobolds are tiny dragon people tied to Tiamat whose god is locked away in a labyrinth. That's MILES from what kobolds have been in the past, but, these changes pass without any comment. Why is it perfectly acceptable to completely rewrite kobolds to the point where they aren't even recognisable - completely different societies, different origins and different associations - but changing an eladrin from super angel elf to playable character race is met with constant hue and cry and never ending criticism? Same with tieflings. Why do Planar elements get preferential treatment? From my perspective, it's not the players, but the supplements that I have a problem with. The fact that every single article MUST adhere to a single vision. Every module, every racial write-up, every splat book, every setting, must be shoehorned and forced into this single mould. No other part of the game gets treated like this. We rewrite halflings in every setting without a problem. We flat out remove races from some settings, and it's fine. But there can be only one Abyss, one Nine Hells, one Mechanus, no matter what and every setting must adhere to that. [/QUOTE]
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