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<blockquote data-quote="Hussar" data-source="post: 6388575" data-attributes="member: 22779"><p>I'm all for lore in the core books. I think it's perfectly fine to have all sorts of background information. What I don't want is the following:</p><p></p><ul> <li data-xf-list-type="ul">Lore that is so ingrained that it can never be changed.</li> <li data-xf-list-type="ul">Meta-level lore which ties entire swaths of the game to a single unified "story". </li> <li data-xf-list-type="ul">Lore that becomes privileged to the point that any contradictory lore gets shouted down.</li> </ul><p></p><p>In other words, if I want to buy a module that takes place in the Abyss, I should be able to do so without that module having several pages of Planescape baggage attached to it. If I buy a Monster Manual, it's perfectly fine for there to be conflicting lore in it, IMO. What's wrong with the lore being unreliable? Why does every bit of lore automatically have to be taken as gospel canon? Why can't I get a lore writeup that says, "Here is one example of a kobold" and in the next Monster Manual get, "Here's another example of a Kobold that contradicts the first MM"?</p><p></p><p>Once you establish the idea of canon for a given game element, it becomes extremely difficult to break away from that canon. I want a dozen different ideas of what an X is, rather than one idea that will then be perpetuated in every single supplement from that point forward.</p></blockquote><p></p>
[QUOTE="Hussar, post: 6388575, member: 22779"] I'm all for lore in the core books. I think it's perfectly fine to have all sorts of background information. What I don't want is the following: [list][*]Lore that is so ingrained that it can never be changed.[*]Meta-level lore which ties entire swaths of the game to a single unified "story". [*]Lore that becomes privileged to the point that any contradictory lore gets shouted down.[/list] In other words, if I want to buy a module that takes place in the Abyss, I should be able to do so without that module having several pages of Planescape baggage attached to it. If I buy a Monster Manual, it's perfectly fine for there to be conflicting lore in it, IMO. What's wrong with the lore being unreliable? Why does every bit of lore automatically have to be taken as gospel canon? Why can't I get a lore writeup that says, "Here is one example of a kobold" and in the next Monster Manual get, "Here's another example of a Kobold that contradicts the first MM"? Once you establish the idea of canon for a given game element, it becomes extremely difficult to break away from that canon. I want a dozen different ideas of what an X is, rather than one idea that will then be perpetuated in every single supplement from that point forward. [/QUOTE]
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