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<blockquote data-quote="aramis erak" data-source="post: 6388613" data-attributes="member: 6779310"><p>Not true. Not even CLOSE to true.</p><p></p><p>GURPS, Rolemaster, Savage Worlds, BRP, Fate Core, and Hero System 4/5/6 are all settingless in their core. They each lend themselves to certain styles of play, and have certain setting assumptions built into the rules, but no defined setting, and, except for RM, fewer default assumptions enshrined in rules than D&D has. Rolemaster has a default setting available separately that uses its core tropes, and several alternate settings (in dual system books from the 90s for use with both RM and Fantasy Hero). GURPS, Savage Worlds, BRP, and Hero System all have multiple setting books. Fate Core has several setting suggestions, and several worked settings in the Toolkit.</p><p></p><p>I'm in the "Default Assumptions are important to be aware of and are of great benefit to newbs, and some benefit to me."</p></blockquote><p></p>
[QUOTE="aramis erak, post: 6388613, member: 6779310"] Not true. Not even CLOSE to true. GURPS, Rolemaster, Savage Worlds, BRP, Fate Core, and Hero System 4/5/6 are all settingless in their core. They each lend themselves to certain styles of play, and have certain setting assumptions built into the rules, but no defined setting, and, except for RM, fewer default assumptions enshrined in rules than D&D has. Rolemaster has a default setting available separately that uses its core tropes, and several alternate settings (in dual system books from the 90s for use with both RM and Fantasy Hero). GURPS, Savage Worlds, BRP, and Hero System all have multiple setting books. Fate Core has several setting suggestions, and several worked settings in the Toolkit. I'm in the "Default Assumptions are important to be aware of and are of great benefit to newbs, and some benefit to me." [/QUOTE]
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