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<blockquote data-quote="Nivenus" data-source="post: 6389077" data-attributes="member: 71756"><p>Again, I think there are both objective and subjective elements at play here.</p><p></p><p>Objectively, the changes in eladrin/tieflings/archons in 4e are different from the changes to kobolds because they were less gradual, more drastic (especially for archons, less so for tieflings), and were bunched up in some significant changes to the assumed cosmology of D&D for 3 editions. Comparatively, the changes to kobolds occurred over a period of several editions and were mostly a series of small steps that ultimately had very little impact on their overall role or the greater context of the game.</p><p></p><p>Subjectively, the changes to kobolds are less significant because they're just a minor monster race that most DMs and players forget about after the first three or four levels of play. Whereas tieflings were a PC race for two editions, archons were tied up with some fairly popular elements of D&D cosmology generally and one campaign setting in particular, and eladrin got the best/worst of both worlds, crossing over into questions of cosmology <em>as well </em>as stepping on the toes of a popular PC race (elves).</p><p></p><p>Both reasons are important when considering the difference. While the situation for kobolds and tieflings or eladrin may appear nigh identical on the surface, if you look a bit deeper it's clear they're actually different in a few critical ways.</p></blockquote><p></p>
[QUOTE="Nivenus, post: 6389077, member: 71756"] Again, I think there are both objective and subjective elements at play here. Objectively, the changes in eladrin/tieflings/archons in 4e are different from the changes to kobolds because they were less gradual, more drastic (especially for archons, less so for tieflings), and were bunched up in some significant changes to the assumed cosmology of D&D for 3 editions. Comparatively, the changes to kobolds occurred over a period of several editions and were mostly a series of small steps that ultimately had very little impact on their overall role or the greater context of the game. Subjectively, the changes to kobolds are less significant because they're just a minor monster race that most DMs and players forget about after the first three or four levels of play. Whereas tieflings were a PC race for two editions, archons were tied up with some fairly popular elements of D&D cosmology generally and one campaign setting in particular, and eladrin got the best/worst of both worlds, crossing over into questions of cosmology [I]as well [/I]as stepping on the toes of a popular PC race (elves). Both reasons are important when considering the difference. While the situation for kobolds and tieflings or eladrin may appear nigh identical on the surface, if you look a bit deeper it's clear they're actually different in a few critical ways. [/QUOTE]
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