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<blockquote data-quote="Hussar" data-source="post: 6389460" data-attributes="member: 22779"><p>Fair enough I suppose. I lump the planar Monstrous Compendium (MC 8, 1991?) in with Planescape since that's where the whole Blood War thing begins. Note, before that, most of the monsters actually already exist with their own lore, but, that all gets rewritten in 2e. </p><p></p><p>Note, Demons and Devils weren't even core in 2e, at least not until fairly late in the run. If you're referencing the Monstrous Manual, that's 1993, about 5 years into 2e's run. Demons and Devils were actually not part of 2e core cosmology at all, since demons and devils were removed from the game. That's why we have the renaming into Tanaari and Baatezu (sp).</p><p></p><p>Granted, I lump them together, but, that's because they are part of the same problem - TSR ramming setting specific material onto the game when it's not needed. </p><p></p><p>That's what utterly baffles me. When WOTC came out with 4e and had a fair bit of pretty setting specific lore attached to it, people freaked. But, 5e is doing the same thing, largely, and it's okay. Looking at things like the the Salamander and Fire Snake previews. Now all Salamanders are slaves to Efreet and automatically hate Azer's? Really?</p><p></p><p>How is this not incredibly intrusive into your game? Now every official product will automatically need to include the City of Brass, Efreeti overlords and slave Salamanders. </p><p></p><p><img src="http://2.bp.blogspot.com/-GXowB27UK3k/VAi3Es9vEmI/AAAAAAAAK3Q/NUyrjQiexN8/s1600/Monster-Manual-Fire-Snake-BOOK.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p>Compare this to the 2e writeup:</p><p></p><p></p><p></p><p>To me, that's a much, much lighter touch.</p></blockquote><p></p>
[QUOTE="Hussar, post: 6389460, member: 22779"] Fair enough I suppose. I lump the planar Monstrous Compendium (MC 8, 1991?) in with Planescape since that's where the whole Blood War thing begins. Note, before that, most of the monsters actually already exist with their own lore, but, that all gets rewritten in 2e. Note, Demons and Devils weren't even core in 2e, at least not until fairly late in the run. If you're referencing the Monstrous Manual, that's 1993, about 5 years into 2e's run. Demons and Devils were actually not part of 2e core cosmology at all, since demons and devils were removed from the game. That's why we have the renaming into Tanaari and Baatezu (sp). Granted, I lump them together, but, that's because they are part of the same problem - TSR ramming setting specific material onto the game when it's not needed. That's what utterly baffles me. When WOTC came out with 4e and had a fair bit of pretty setting specific lore attached to it, people freaked. But, 5e is doing the same thing, largely, and it's okay. Looking at things like the the Salamander and Fire Snake previews. Now all Salamanders are slaves to Efreet and automatically hate Azer's? Really? How is this not incredibly intrusive into your game? Now every official product will automatically need to include the City of Brass, Efreeti overlords and slave Salamanders. [img]http://2.bp.blogspot.com/-GXowB27UK3k/VAi3Es9vEmI/AAAAAAAAK3Q/NUyrjQiexN8/s1600/Monster-Manual-Fire-Snake-BOOK.jpg[/img] Compare this to the 2e writeup: To me, that's a much, much lighter touch. [/QUOTE]
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