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<blockquote data-quote="Mr Fixit" data-source="post: 6390501" data-attributes="member: 6779654"><p>To be honest, Hussar has a point. When talking about Prime Material plane, the place most adventures take place in, core books don't assume much at all, except that it's your standard medieval fantasy world, and even that isn't cast in stone as various "bolder" settings show. They don't tell you if the world is composed primarily of kingdoms, city-states, or merchant republics, how many continents there are, what races are in there (except the main ones, of course, and even those have been narrowed down in 5E), etc... Once you get to the planes, however, suddenly there's an official default cosmology with exactly these planes, flavour, and cities which are in exactly such and such relationship to one another.</p><p></p><p>Now, I'm not overly bothered by this because I'm a fluff/lore whore, and I always like an abundance of detail even if I'm going to change it. Though, I think WotC would do well to adopt a lighter touch with plane-building. Perhaps treat the Great Wheel as an example cosmology, but then provide a bunch of cool guidelines for building your own stuff, incorporating planar creatures in a custom game, etc.</p></blockquote><p></p>
[QUOTE="Mr Fixit, post: 6390501, member: 6779654"] To be honest, Hussar has a point. When talking about Prime Material plane, the place most adventures take place in, core books don't assume much at all, except that it's your standard medieval fantasy world, and even that isn't cast in stone as various "bolder" settings show. They don't tell you if the world is composed primarily of kingdoms, city-states, or merchant republics, how many continents there are, what races are in there (except the main ones, of course, and even those have been narrowed down in 5E), etc... Once you get to the planes, however, suddenly there's an official default cosmology with exactly these planes, flavour, and cities which are in exactly such and such relationship to one another. Now, I'm not overly bothered by this because I'm a fluff/lore whore, and I always like an abundance of detail even if I'm going to change it. Though, I think WotC would do well to adopt a lighter touch with plane-building. Perhaps treat the Great Wheel as an example cosmology, but then provide a bunch of cool guidelines for building your own stuff, incorporating planar creatures in a custom game, etc. [/QUOTE]
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