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<blockquote data-quote="I'm A Banana" data-source="post: 6390781" data-attributes="member: 2067"><p>Gonna try to pick out some themes here...</p><p></p><p></p><p></p><p>So your view is that 2e and 3e were "about" lore and tried to set it in stone and no other edition did? </p><p></p><p>I don't really know how you reconcile that with things like Eberron's unique cosmology and 4e's One True Story. </p><p></p><p>But regardless, the point I was making was that, say, 4e's narrative about dwarves and 2e's insistence that everything be part of the One True Cosmology and 5e's apparent assumption that the Weave is Always True are all part of the same, problematic, pattern: telling people what they should think is fun rather than helping them decide for themselves what's fun. Heck, toss 1e's "all druids are members of the same circle and must fight each other to gain levels" into this, too. It is an edition-agnostic problem. </p><p></p><p></p><p></p><p>Tieflings were a genuine anomaly.</p><p></p><p></p><p></p><p>This is simply false.</p><p></p><p>The truth is that the core of this "disrespect" is WotC (and TSR before them) telling people that the way they like to play the game is not the way WotC wants them to play the game. </p><p></p><p>Your years of dwarves not being slaves to giants or demons and devils cooperating for The Greater Evil or fat halflings or magic not being part of the Weave is something WotC has rejected because they have this better idea that everyone should do and so they're going to act like everyone is doing it for the next decade. Tieflings get hit with that, too -- years of enjoying them as a race of diverse mutants gets ignored because now they are only this One True Thing. </p><p></p><p>Nobody is talking about a sacrosanct lore set in stone that is beyond being touched, I am merely humbly suggesting that game designers give me a fun D&D play experience, which means <em>supporting the experience I want to have</em>, not insisting that I have this experience that they want me to have. </p><p></p><p></p><p></p><p>Sure. But when the Blood War comes to the Eberron? Or when the Abyss isn't the sucking evil at the center of the Elemental Chaos anymore but just another plane in a wheel? When everyone in Sharn is talking about the Weave?</p><p></p><p></p><p></p><p>I don't know how you can look at that salamander entry and not see sparks of creativity. Their rivalry with the azer that borders on jealousy? </p><p></p><p></p><p></p><p>What the designers of D&D should consider important is my game (collectively, all of our games), not their stories. Their lore is a launching point for my games, not a goal my games should aspire to. </p><p></p><p>That's what it means to support your players in D&D. You give them the power to make their experience great. You don't tell them what kind of experience they should have.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 6390781, member: 2067"] Gonna try to pick out some themes here... So your view is that 2e and 3e were "about" lore and tried to set it in stone and no other edition did? I don't really know how you reconcile that with things like Eberron's unique cosmology and 4e's One True Story. But regardless, the point I was making was that, say, 4e's narrative about dwarves and 2e's insistence that everything be part of the One True Cosmology and 5e's apparent assumption that the Weave is Always True are all part of the same, problematic, pattern: telling people what they should think is fun rather than helping them decide for themselves what's fun. Heck, toss 1e's "all druids are members of the same circle and must fight each other to gain levels" into this, too. It is an edition-agnostic problem. Tieflings were a genuine anomaly. This is simply false. The truth is that the core of this "disrespect" is WotC (and TSR before them) telling people that the way they like to play the game is not the way WotC wants them to play the game. Your years of dwarves not being slaves to giants or demons and devils cooperating for The Greater Evil or fat halflings or magic not being part of the Weave is something WotC has rejected because they have this better idea that everyone should do and so they're going to act like everyone is doing it for the next decade. Tieflings get hit with that, too -- years of enjoying them as a race of diverse mutants gets ignored because now they are only this One True Thing. Nobody is talking about a sacrosanct lore set in stone that is beyond being touched, I am merely humbly suggesting that game designers give me a fun D&D play experience, which means [I]supporting the experience I want to have[/I], not insisting that I have this experience that they want me to have. Sure. But when the Blood War comes to the Eberron? Or when the Abyss isn't the sucking evil at the center of the Elemental Chaos anymore but just another plane in a wheel? When everyone in Sharn is talking about the Weave? I don't know how you can look at that salamander entry and not see sparks of creativity. Their rivalry with the azer that borders on jealousy? What the designers of D&D should consider important is my game (collectively, all of our games), not their stories. Their lore is a launching point for my games, not a goal my games should aspire to. That's what it means to support your players in D&D. You give them the power to make their experience great. You don't tell them what kind of experience they should have. [/QUOTE]
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