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<blockquote data-quote="I'm A Banana" data-source="post: 6390848" data-attributes="member: 2067"><p>"All magic is part of the Weave" isn't a presented as a suggestion, it' just presented as a Fact About D&D. The 5e cosmology isn't presented as an option, it's just The D&D Cosmology. Salamanders being a slave race of efreeti isn't one possible story, it's just What Salamanders Are. </p><p></p><p>Up above in this thread we had someone saying "halflings worship Yondolla" is a generic halfling trait. Because "Halflings worship Yondolla" is just What Halflings Do in a lot of D&D lore. It's not presented as an option or a suggestion, it's presented as The One Truth. So people accept it as the one truth. </p><p></p><p>In 2e, the Blood War wasn't presented as an option, it was A True Thing About All D&D. In 4e, the tale of dwarves being slaves to elemental giants wasn't contextualized as a thing that might be true if you want it to be, it was The One True Story about dwarves in D&D. </p><p></p><p>Default Effects, man. Give people a choice of one option that the game assumes and some hypothetical possible anything else, and you're just defining the thing for them as the thing that the game assumes more often than not. </p><p></p><p></p><p></p><p>And much like Luke at that time, your view of possibility is too narrow here. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p></p><p></p><p>For me, the thing that changes how much sense this makes is that I believe the designers SHOULD give us their ideas...but that they shouldn't be precious about those ideas. I want as many different kinds of kobolds and cosmologies as D&D has ever come up with and then some! But that means that you don't presume that any one type of kobold or any one cosmology is what all tables are using. </p><p></p><p>If the designers don't know anything about anyone's game, then they shouldn't write their game like everyone is of course using their own favored little cosmology or whatever. </p><p></p><p></p><p></p><p>Exactly. I want multiple competing and mutually exclusive lores. This isn't what "all magic uses the Weave!" or "here is the D&D cosmology!" or "salamanders are slaves of the efreet!" is. It's just one story.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 6390848, member: 2067"] "All magic is part of the Weave" isn't a presented as a suggestion, it' just presented as a Fact About D&D. The 5e cosmology isn't presented as an option, it's just The D&D Cosmology. Salamanders being a slave race of efreeti isn't one possible story, it's just What Salamanders Are. Up above in this thread we had someone saying "halflings worship Yondolla" is a generic halfling trait. Because "Halflings worship Yondolla" is just What Halflings Do in a lot of D&D lore. It's not presented as an option or a suggestion, it's presented as The One Truth. So people accept it as the one truth. In 2e, the Blood War wasn't presented as an option, it was A True Thing About All D&D. In 4e, the tale of dwarves being slaves to elemental giants wasn't contextualized as a thing that might be true if you want it to be, it was The One True Story about dwarves in D&D. Default Effects, man. Give people a choice of one option that the game assumes and some hypothetical possible anything else, and you're just defining the thing for them as the thing that the game assumes more often than not. And much like Luke at that time, your view of possibility is too narrow here. ;) For me, the thing that changes how much sense this makes is that I believe the designers SHOULD give us their ideas...but that they shouldn't be precious about those ideas. I want as many different kinds of kobolds and cosmologies as D&D has ever come up with and then some! But that means that you don't presume that any one type of kobold or any one cosmology is what all tables are using. If the designers don't know anything about anyone's game, then they shouldn't write their game like everyone is of course using their own favored little cosmology or whatever. Exactly. I want multiple competing and mutually exclusive lores. This isn't what "all magic uses the Weave!" or "here is the D&D cosmology!" or "salamanders are slaves of the efreet!" is. It's just one story. [/QUOTE]
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