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<blockquote data-quote="Nellisir" data-source="post: 6391443" data-attributes="member: 70"><p>Reading this thread backward (looking for that Yondalla reference) made me realize that you people have been arguing the same thing for about 10 pages now. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p>Also that, despite arguing the same thing for 10 pages, everyone has been civil and decent and generally magnificent people.</p><p></p><p>I can see the appeal of no-fluff writeups for monsters, but that's what makes them interesting to me. Is there a certain amount of conflict that comes with that? Sure. It does create, at minimum, an "assumed" reality; a setting made of often disconnected details rather than broad strokes, but I'm OK with working against that on occasion. It's the price to pay for the inspiration. Personally, I think details help ground a creature, and even if you don't use the details, they've often given you a starting point. Alignment, at bare minimum. I put little setting details in my creatures and adventure hooks to keep things interesting and point out unconventional ways to use a monster.</p><p></p><p>A lot of people buy D&D products to read for pleasure.</p><p></p><p>Edit: I read The Shadow's post above, and then skimmed through 10 pages of this thread, and then wrote this post, unintentionally repeating or rehashing some of the things he said, but I said them less fluently. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Nellisir, post: 6391443, member: 70"] Reading this thread backward (looking for that Yondalla reference) made me realize that you people have been arguing the same thing for about 10 pages now. :D Also that, despite arguing the same thing for 10 pages, everyone has been civil and decent and generally magnificent people. I can see the appeal of no-fluff writeups for monsters, but that's what makes them interesting to me. Is there a certain amount of conflict that comes with that? Sure. It does create, at minimum, an "assumed" reality; a setting made of often disconnected details rather than broad strokes, but I'm OK with working against that on occasion. It's the price to pay for the inspiration. Personally, I think details help ground a creature, and even if you don't use the details, they've often given you a starting point. Alignment, at bare minimum. I put little setting details in my creatures and adventure hooks to keep things interesting and point out unconventional ways to use a monster. A lot of people buy D&D products to read for pleasure. Edit: I read The Shadow's post above, and then skimmed through 10 pages of this thread, and then wrote this post, unintentionally repeating or rehashing some of the things he said, but I said them less fluently. :) [/QUOTE]
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