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<blockquote data-quote="Neonchameleon" data-source="post: 6392926" data-attributes="member: 87792"><p>Here I'm going to to disagree with you. KM seems to find thematic resonance in certain details.</p><p></p><p></p><p></p><p>This is IMO a misunderstanding for two reasons.</p><p></p><p>First is that a didactic symmetric cosmology is a thematic element of the setting. That the cosmology is specifically a symmetric wheel and that you can infer elements of the cosmology just by looking at the chart is a thematic element of the setting. They are thematic elements I don't happen to like but this certainty and didacticism is a definite thematic element.</p><p></p><p></p><p></p><p>I disagree that this was true about 4e; most of the cosmology was not presented as symmetric diagrams and lists but as legends. Stories of the sort you'd tell children. I no more get the impression that you are meant to presume that 4e's cosmology as presented in the books is true (other than that the planes you can reach exist) than you're meant to assume that any given mythology in the world you are playing in is true unless the deities choose to manifest. The details are left to the GM. 4e's is set up as legends without a necessary interpretation so to say that it's not designed with alternate interpretations in mind is to largely miss the point.</p><p></p><p></p><p></p><p>4e's shows you how to draw the planar structure, but assumes the exact planar structure is something that serves the GM not the other way round.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 6392926, member: 87792"] Here I'm going to to disagree with you. KM seems to find thematic resonance in certain details. This is IMO a misunderstanding for two reasons. First is that a didactic symmetric cosmology is a thematic element of the setting. That the cosmology is specifically a symmetric wheel and that you can infer elements of the cosmology just by looking at the chart is a thematic element of the setting. They are thematic elements I don't happen to like but this certainty and didacticism is a definite thematic element. I disagree that this was true about 4e; most of the cosmology was not presented as symmetric diagrams and lists but as legends. Stories of the sort you'd tell children. I no more get the impression that you are meant to presume that 4e's cosmology as presented in the books is true (other than that the planes you can reach exist) than you're meant to assume that any given mythology in the world you are playing in is true unless the deities choose to manifest. The details are left to the GM. 4e's is set up as legends without a necessary interpretation so to say that it's not designed with alternate interpretations in mind is to largely miss the point. 4e's shows you how to draw the planar structure, but assumes the exact planar structure is something that serves the GM not the other way round. [/QUOTE]
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