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<blockquote data-quote="I'm A Banana" data-source="post: 6395709" data-attributes="member: 2067"><p>CANNOT XP HARD ENOUGH.</p><p></p><p>And but also, the 3e Manual of the Planes? There were multiple sidebars on how to envision cosmologies without given planes (example: "Option: without the Outer Planes"), alternate planes like the Dreams, Mirrors, the Spirit Workd, elemental planes of Cold and Wood and Time, Faerie, and the Far Realm. Variant cosmologies include...</p><p></p><ol> <li data-xf-list-type="ol"> <strong>The Myriad Planes</strong>, aka "bubble cosmology," where the planes boil and froth against each other</li> <li data-xf-list-type="ol"> <strong>The Doppel Cosmology</strong>, which is an "evil twin" cosmology where everyone who saves orphans on one side of the Shadow murders them on the other. Or just has a nefarious moustache. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></li> <li data-xf-list-type="ol"> <strong>The Orrey</strong>, which became expressed to the best in Eberron.</li> <li data-xf-list-type="ol"> <strong>The Winding Road</strong>, which posits a universe where travelers encounter different planes as they travel along.</li> <li data-xf-list-type="ol"> <strong>The Omniverse</strong>, the book's "Sample Cosmology", with a simple Good Place, Bad Place, and Elemental Place, and even a reference to the Astral Plane as a sea. </li> </ol><p></p><p>I mean, the very book that would truck in the Planescapeisms the hardest out of most any book in 3e does the most out of any D&D book ever to remind you that the cosmology presented in the core books is not The Truth, but merely one possibility, to the extent of <em>showing you step-by-step how you make your own multiverse</em>, and even giving you ideas on how to change them mid-campaign. </p><p></p><p>The book referenced PS, but it sure as heck was not bound by One True Cosmology. </p><p></p><p>Hell, if I were to do a 5e Planescape, I could leave room for all of these cosmologies and then some.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 6395709, member: 2067"] CANNOT XP HARD ENOUGH. And but also, the 3e Manual of the Planes? There were multiple sidebars on how to envision cosmologies without given planes (example: "Option: without the Outer Planes"), alternate planes like the Dreams, Mirrors, the Spirit Workd, elemental planes of Cold and Wood and Time, Faerie, and the Far Realm. Variant cosmologies include... [LIST=1] [*] [B]The Myriad Planes[/B], aka "bubble cosmology," where the planes boil and froth against each other [*] [B]The Doppel Cosmology[/B], which is an "evil twin" cosmology where everyone who saves orphans on one side of the Shadow murders them on the other. Or just has a nefarious moustache. ;) [*] [B]The Orrey[/B], which became expressed to the best in Eberron. [*] [B]The Winding Road[/B], which posits a universe where travelers encounter different planes as they travel along. [*] [B]The Omniverse[/B], the book's "Sample Cosmology", with a simple Good Place, Bad Place, and Elemental Place, and even a reference to the Astral Plane as a sea. [/LIST] I mean, the very book that would truck in the Planescapeisms the hardest out of most any book in 3e does the most out of any D&D book ever to remind you that the cosmology presented in the core books is not The Truth, but merely one possibility, to the extent of [I]showing you step-by-step how you make your own multiverse[/I], and even giving you ideas on how to change them mid-campaign. The book referenced PS, but it sure as heck was not bound by One True Cosmology. Hell, if I were to do a 5e Planescape, I could leave room for all of these cosmologies and then some. [/QUOTE]
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