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<blockquote data-quote="Imaro" data-source="post: 6396312" data-attributes="member: 48965"><p>My larger point, and I'm sure you've gotten it by now, is that you're making sweeping generalizations, and judging a setting that you have never read the main books for (or the major boxed sets, Planes of Law and Planes of Chaos, though correct me if I am mistaken on this point). Even if half the basic information on Planescape was in the Planewalker's Handbook (Which setting wise I don't think it is) you're still missing 50%... I think I'd take your criticisms and commentary a little more seriously if you had a firmer foundation on which to base them is all I'm saying as opposed to a supplement and some modules. </p><p></p><p></p><p></p><p>His reasons against your "petty reasons" are basically that the setting was purposefully designed to evoke a certain feel... more Moorcockian, Dickensian and Bas-Lag/New Crozbun than Greek Myth-esque. Personally with the number of fantasy rpg's that use the "mythic" history route I'm glad Planescape went in a different direction (One of the worst things about 4e's cosmology, IMO, was the feeling of Deja-vu my players and I had with the Exalted cosmology). You judge Planescape on your own sensibilities but that doesn't make it inherently bad, it's like judging a car as bad because it doesn't fly and you wanted something that flew or judging beef stew as a bad meal because you're a vegetarian. Planescape sets out to evoke certain themes, a certain feel and a unique vibe and I think it succeeds admirably at that and thus is not a "bad" setting as you and some others seem to be claiming (again correct me if I'm wrong).</p><p></p><p></p><p></p><p>I'm going to disagree with your assertions here... </p><p></p><p>"Poking a hole in Limbo and seeing if it all drains out" is establishing setting through actions... if it fails you have determined through your actions that limbo will not change in that manner... if it does you have forever altered the landscape of Limbo.</p><p></p><p>"Leading my very own cult of sychophants" is establishing something in the setting... you've created and become the leader of an entire cult of fanatics, how is that not changing and impacting the setting? Did this cult exist before? Did you lead it before? Was what they believe in a belief before you established it? If the answer to any of these questions is no... then you've enacted change. I'm really not understanding how this one is exploration at all...</p><p></p><p></p><p></p><p></p><p>I've got to assume that if someone is doing this they have a motivation... perhaps they want their "true" god to take those worshipers, perhaps they were wronged by the "false" gods and want revenge, or maybe they wish to free a loved one from what they see as manipulation by a "false" god. the motivations should be based on the characters not on the setting so in order to answer your question we would have to know what character is trying to accomplish this and that should answer the "why". </p><p></p><p></p><p></p><p>No, but with less than complete information you continue to narrowly (and incorrectly) label what type of play the Planescape setting offers (setting-exploratory play) even though other posters are telling you they are able to experience other types of play within the setting. I think if you actually took the time to read the setting you'd have a better overall picture of what a DM can do with the setting as opposed to what has been done in official adventures... whether that would change how you view it or not is of no concern to me, I just think if you're going to tell Planescape fans what they're setting is created and good for, you should have at least at some point... I don't know... actually have read the basic books for the setting... Do you think that's unreasonable?</p></blockquote><p></p>
[QUOTE="Imaro, post: 6396312, member: 48965"] My larger point, and I'm sure you've gotten it by now, is that you're making sweeping generalizations, and judging a setting that you have never read the main books for (or the major boxed sets, Planes of Law and Planes of Chaos, though correct me if I am mistaken on this point). Even if half the basic information on Planescape was in the Planewalker's Handbook (Which setting wise I don't think it is) you're still missing 50%... I think I'd take your criticisms and commentary a little more seriously if you had a firmer foundation on which to base them is all I'm saying as opposed to a supplement and some modules. His reasons against your "petty reasons" are basically that the setting was purposefully designed to evoke a certain feel... more Moorcockian, Dickensian and Bas-Lag/New Crozbun than Greek Myth-esque. Personally with the number of fantasy rpg's that use the "mythic" history route I'm glad Planescape went in a different direction (One of the worst things about 4e's cosmology, IMO, was the feeling of Deja-vu my players and I had with the Exalted cosmology). You judge Planescape on your own sensibilities but that doesn't make it inherently bad, it's like judging a car as bad because it doesn't fly and you wanted something that flew or judging beef stew as a bad meal because you're a vegetarian. Planescape sets out to evoke certain themes, a certain feel and a unique vibe and I think it succeeds admirably at that and thus is not a "bad" setting as you and some others seem to be claiming (again correct me if I'm wrong). I'm going to disagree with your assertions here... "Poking a hole in Limbo and seeing if it all drains out" is establishing setting through actions... if it fails you have determined through your actions that limbo will not change in that manner... if it does you have forever altered the landscape of Limbo. "Leading my very own cult of sychophants" is establishing something in the setting... you've created and become the leader of an entire cult of fanatics, how is that not changing and impacting the setting? Did this cult exist before? Did you lead it before? Was what they believe in a belief before you established it? If the answer to any of these questions is no... then you've enacted change. I'm really not understanding how this one is exploration at all... I've got to assume that if someone is doing this they have a motivation... perhaps they want their "true" god to take those worshipers, perhaps they were wronged by the "false" gods and want revenge, or maybe they wish to free a loved one from what they see as manipulation by a "false" god. the motivations should be based on the characters not on the setting so in order to answer your question we would have to know what character is trying to accomplish this and that should answer the "why". No, but with less than complete information you continue to narrowly (and incorrectly) label what type of play the Planescape setting offers (setting-exploratory play) even though other posters are telling you they are able to experience other types of play within the setting. I think if you actually took the time to read the setting you'd have a better overall picture of what a DM can do with the setting as opposed to what has been done in official adventures... whether that would change how you view it or not is of no concern to me, I just think if you're going to tell Planescape fans what they're setting is created and good for, you should have at least at some point... I don't know... actually have read the basic books for the setting... Do you think that's unreasonable? [/QUOTE]
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