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<blockquote data-quote="Imaro" data-source="post: 6396396" data-attributes="member: 48965"><p>See for me the otherworld that is rare and wondrous is way to cliched... I like the fact that those who have been on the planes for a long time (or were born to them) don't approach them with the near reverence of a "clueless berk". I mean stage magic in our world is rare and wondrous... all the way up until you learn how the trick is done...</p><p></p><p></p><p></p><p></p><p>I find this part of the Planescape setting, very Mage and Unknown Armies-esque. It makes mortals ultimately responsible for their own fate and existence. They have the power to shape the cosmos through belief itself... what is a god, devil or demon when a single mortal can change the fundamental nature of the multiverse? It firmly makes it so that mortals have the potential to be the greatest heroes and monsters in existence and puts the very nature, fate and form of their existence ultimately in their own control. If something exists it's because someone somewhere believed it into form and shape... so whose ultimately the monster the demon... the dragon, or the one who gives it it's power and existence?</p><p></p><p></p><p></p><p></p><p>Again, I like this set up... this feeds into a view of the multiverse where the mortal races are in and of themselves special beings (as opposed to being special because they are half-god, or bathed themselves in dragon blood or whatever)... why else can the lowliest peasant enter a place that the gods themselves are barred from? </p><p></p><p></p><p></p><p></p><p>Yeah, many 2e era modules were extremely railroady but that's why I think the setting shouldn't be judged based on modules... The two may be interconnected but you're not getting a full view if your only reference is the modules.</p></blockquote><p></p>
[QUOTE="Imaro, post: 6396396, member: 48965"] See for me the otherworld that is rare and wondrous is way to cliched... I like the fact that those who have been on the planes for a long time (or were born to them) don't approach them with the near reverence of a "clueless berk". I mean stage magic in our world is rare and wondrous... all the way up until you learn how the trick is done... I find this part of the Planescape setting, very Mage and Unknown Armies-esque. It makes mortals ultimately responsible for their own fate and existence. They have the power to shape the cosmos through belief itself... what is a god, devil or demon when a single mortal can change the fundamental nature of the multiverse? It firmly makes it so that mortals have the potential to be the greatest heroes and monsters in existence and puts the very nature, fate and form of their existence ultimately in their own control. If something exists it's because someone somewhere believed it into form and shape... so whose ultimately the monster the demon... the dragon, or the one who gives it it's power and existence? Again, I like this set up... this feeds into a view of the multiverse where the mortal races are in and of themselves special beings (as opposed to being special because they are half-god, or bathed themselves in dragon blood or whatever)... why else can the lowliest peasant enter a place that the gods themselves are barred from? Yeah, many 2e era modules were extremely railroady but that's why I think the setting shouldn't be judged based on modules... The two may be interconnected but you're not getting a full view if your only reference is the modules. [/QUOTE]
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