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<blockquote data-quote="Elderbrain" data-source="post: 6397671"><p>- Yes, that pretty much sums up how I (and some others) view the Great wheel. Not saying that's how it should be or how it should have been done, just saying that's how we see it, and why we don't like changes. Not that every change bothers me equally... I'm much less bothered by what they did with Incubi/Succubi and Cambions this time around than in 4e, because I CAN still use them to fill the roles they play in Planescape adventures (since Succubi now work with both Devils AND Demons, I can have one in the Abyss, and likewise Cambions can be Chaotic Evil.) Naturally, Shemeska has a more hard-line-in-the-sand approach to this... opinions will vary! But yes, anytime people have been using material to play an ongoing campaign, they hope (and expect) the next edition to allow them to continue where they left off... which was pretty hard in 4e. People want their favorite monsters in the Monster Manual (or at least a campaign accesory), and not to have to build 'em from scratch because somebody at R&D decided to eliminate them and re-use the name for something else! <img src="http://www.enworld.org/forum/images/smilies/cry.png" class="smilie" loading="lazy" alt=":.-(" title="Cry :.-(" data-shortname=":.-(" /></p></blockquote><p></p>
[QUOTE="Elderbrain, post: 6397671"] - Yes, that pretty much sums up how I (and some others) view the Great wheel. Not saying that's how it should be or how it should have been done, just saying that's how we see it, and why we don't like changes. Not that every change bothers me equally... I'm much less bothered by what they did with Incubi/Succubi and Cambions this time around than in 4e, because I CAN still use them to fill the roles they play in Planescape adventures (since Succubi now work with both Devils AND Demons, I can have one in the Abyss, and likewise Cambions can be Chaotic Evil.) Naturally, Shemeska has a more hard-line-in-the-sand approach to this... opinions will vary! But yes, anytime people have been using material to play an ongoing campaign, they hope (and expect) the next edition to allow them to continue where they left off... which was pretty hard in 4e. People want their favorite monsters in the Monster Manual (or at least a campaign accesory), and not to have to build 'em from scratch because somebody at R&D decided to eliminate them and re-use the name for something else! :.-( [/QUOTE]
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