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<blockquote data-quote="I'm A Banana" data-source="post: 6397837" data-attributes="member: 2067"><p>Well, that's just baking bias into your comparison unless you have hard data. One person's typical is another person's atypical. If all the steak I ever ate was charred, chewy, and hard, my typical steak experience would be pretty negative, but I never actually ate steak made by someone who knew how to make a steak...well, you see the trouble there. </p><p></p><p></p><p></p><p>A good DM fixes all problems, yeah. But more to the point, people who love certain settings love them because they have had really <em>great</em> experiences there. Since that's what we're all trying for, comparing those great experiences gives us useful examples of fun things to do with D&D and how certain settings ennable certain fun things and de-emphasize others. Like, a great PS experience has things that I thinks [MENTION=16760]The Shadow[/MENTION] wouldn't like (like irreverence in the face of majesty), but might get away without the "petty" things that [MENTION=42582]pemerton[/MENTION] wouldn't like (amateur philosophy and annoying slang), so you can see some of the variation of what aesthetic people are looking for when they play the game. They're trying to get a great experience</p><p></p><p></p><p></p><p>I mean, as far as published stuff goes, PS doesn't have a whole lot of metaplot (in comparison to other settings of the 2e era), but open war broke out in the City of Doors, the Factions were expelled, a Demon Lord was raised from the dead, and entire planar layers were shifted. </p><p></p><p>That's hardly static!</p><p></p><p></p><p></p><p>Another interesting thing I heard about recently: <a href="http://youarenotsosmart.com/2014/09/30/yanss-podcast-033-the-psychology-of-forming-keeping-and-sometimes-changing-our-beliefs/" target="_blank">beliefs are made to justify our emotions</a>.</p><p></p><p>It's been a fun week! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 6397837, member: 2067"] Well, that's just baking bias into your comparison unless you have hard data. One person's typical is another person's atypical. If all the steak I ever ate was charred, chewy, and hard, my typical steak experience would be pretty negative, but I never actually ate steak made by someone who knew how to make a steak...well, you see the trouble there. A good DM fixes all problems, yeah. But more to the point, people who love certain settings love them because they have had really [I]great[/I] experiences there. Since that's what we're all trying for, comparing those great experiences gives us useful examples of fun things to do with D&D and how certain settings ennable certain fun things and de-emphasize others. Like, a great PS experience has things that I thinks [MENTION=16760]The Shadow[/MENTION] wouldn't like (like irreverence in the face of majesty), but might get away without the "petty" things that [MENTION=42582]pemerton[/MENTION] wouldn't like (amateur philosophy and annoying slang), so you can see some of the variation of what aesthetic people are looking for when they play the game. They're trying to get a great experience I mean, as far as published stuff goes, PS doesn't have a whole lot of metaplot (in comparison to other settings of the 2e era), but open war broke out in the City of Doors, the Factions were expelled, a Demon Lord was raised from the dead, and entire planar layers were shifted. That's hardly static! Another interesting thing I heard about recently: [URL="http://youarenotsosmart.com/2014/09/30/yanss-podcast-033-the-psychology-of-forming-keeping-and-sometimes-changing-our-beliefs/"]beliefs are made to justify our emotions[/URL]. It's been a fun week! :) [/QUOTE]
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