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<blockquote data-quote="Viking Bastard" data-source="post: 6399488" data-attributes="member: 509"><p>It was a great campaign. Definitely among my top 5.</p><p></p><p>I don't think PS has "blowing up the multiverse" as a goal. I blew it up, because, well, I tend to do that. I've never run a setting more than once ("setting" not necessarily meaning "world" in this context), so I feel no need to preserve them.</p><p></p><p>But I think the "Cosmic Stalemate" is pretty explicit and integral to the setting, with the Blood War being the biggest, most obvious, in-your-face example. And I can see how one might see that as static, but I immediately saw a big powder keg, especially coupled with the 'belief-makes-the-world-go-round' mantra and a prepared list of beliefs (or as I see it, "Here are some matches.").</p><p></p><p>PS maps out the fault lines in this stalemate (although admittedly, often heavily buried in 2e-style overwrought fluff) and gives you a clear idea on how to trigger them ("Change people's ideas about stuff.").</p><p></p><p>I look at most D&D settings and I have absolutely no idea what to do with them, other than to mine details. I don't know how to "blow up" FR without changing the lore <em>first</em> or add to it/bring in some external force (like, say, every Realms-shaking event has).</p><p></p><p></p><p></p><p></p><p>I don't think the Faction War is a good example at all (at least not in the way Pemerton means it, I don't really understand Hussar's stand), not any more than the line-ending-apocalypse-modules of oWoD. Without the factions, you don't really have PS anymore--you just have the Great Wheel, which is really just a string of adventure locales (which is fine for what it is). You loose the setting's character buy-in. It's like Vampire without the clans and the Masquerade.</p><p></p><p>PS didn't really have much metaplot and I don't think it takes well to it, either. In my mind, metaplot undermines the entire basis of the setting (much like it does for, say, Ravenloft).</p><p></p><p></p><p></p><p></p><p>It does? That sounds like metaplot. You <em>want</em> metaplot? I was under the impression (from this thread and others) that you hated metaplot. I'm confused. </p><p></p><p>I may be conflating your opinions with those of others, of course.</p></blockquote><p></p>
[QUOTE="Viking Bastard, post: 6399488, member: 509"] It was a great campaign. Definitely among my top 5. I don't think PS has "blowing up the multiverse" as a goal. I blew it up, because, well, I tend to do that. I've never run a setting more than once ("setting" not necessarily meaning "world" in this context), so I feel no need to preserve them. But I think the "Cosmic Stalemate" is pretty explicit and integral to the setting, with the Blood War being the biggest, most obvious, in-your-face example. And I can see how one might see that as static, but I immediately saw a big powder keg, especially coupled with the 'belief-makes-the-world-go-round' mantra and a prepared list of beliefs (or as I see it, "Here are some matches."). PS maps out the fault lines in this stalemate (although admittedly, often heavily buried in 2e-style overwrought fluff) and gives you a clear idea on how to trigger them ("Change people's ideas about stuff."). I look at most D&D settings and I have absolutely no idea what to do with them, other than to mine details. I don't know how to "blow up" FR without changing the lore [i]first[/i] or add to it/bring in some external force (like, say, every Realms-shaking event has). I don't think the Faction War is a good example at all (at least not in the way Pemerton means it, I don't really understand Hussar's stand), not any more than the line-ending-apocalypse-modules of oWoD. Without the factions, you don't really have PS anymore--you just have the Great Wheel, which is really just a string of adventure locales (which is fine for what it is). You loose the setting's character buy-in. It's like Vampire without the clans and the Masquerade. PS didn't really have much metaplot and I don't think it takes well to it, either. In my mind, metaplot undermines the entire basis of the setting (much like it does for, say, Ravenloft). It does? That sounds like metaplot. You [i]want[/i] metaplot? I was under the impression (from this thread and others) that you hated metaplot. I'm confused. I may be conflating your opinions with those of others, of course. [/QUOTE]
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