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<blockquote data-quote="pemerton" data-source="post: 6403128" data-attributes="member: 42582"><p>I agree with this. As I said quite a way upthread, even if I could find what I wanted in Planescape by sifting through it, I'm not going to put in that effort when there is other material that more readily and obviously gives me what I'm looking for.</p><p></p><p>Of course others (eg [MENTION=20323]Quickleaf[/MENTION], [MENTION=509]Viking Bastard[/MENTION], [MENTION=12037]ThirdWizard[/MENTION]) may have had different experiences - that's not all that unusual in literarary and similar aesthetic pursuits. Their campaigns sound like they were pretty interesting. I'm glad that they found something in Planescape that spoke to them, which they were able to run with: especially Viking Bastard's treatment of the "stability" issue as a fragile stasis disrupted by the PCs. The motif of "balance of forces disrupted by interlopers" is something I tend to associate more with westerns and other modern stories than with epic fantasy (it's found in REH, eg Red Nails, but REH is unstintingly modern), but it's a motif that I have now been led to think about more for my own gaming purposes.</p><p></p><p>I don't think [MENTION=22779]Hussar[/MENTION] liked the 4e approach. But upthread, he said that he's not complaining about it, because 4e fans (unlike, in his view, Great Wheel/Planescape fans) are not up in arms about departures from the 4e cosmology in 5e.</p><p></p><p>Dynamic, in the sense of having a direction of movement, and hence sources of pressure, inhering within the cosmology - ie the world was created, and the same forces that led to its creation, and reached a stalemate in the Dawn War, now threaten to tear it apart again.</p><p></p><p>The setting itself is not more dramatic - it is neither dramatic nor non-dramatic. I find that it provides better material for generating dramatic conflict, because more obviously and directly bringing real value conflicts into play.</p><p></p><p>Like [MENTION=16586]Campbell[/MENTION], I'm not wedded to 4e, in the sense that I can conceive of other fun fantasy cosmologies (and have used them, and in this thread have even mentioned one repeatedly: Oriental Adventures). I would say that, once my 4e campaign finishes in a few months, there is a reasonable chance I won't use the 4e cosmology again, at least not for some time.</p><p></p><p>That's one reason why I'm not up in arms about 5e departing from it, although I tend to find that 5e's presentation veers a little close for my taste towards the "wall of text" style that Campbell criticises. (So did the 4e Monster Vault.)</p></blockquote><p></p>
[QUOTE="pemerton, post: 6403128, member: 42582"] I agree with this. As I said quite a way upthread, even if I could find what I wanted in Planescape by sifting through it, I'm not going to put in that effort when there is other material that more readily and obviously gives me what I'm looking for. Of course others (eg [MENTION=20323]Quickleaf[/MENTION], [MENTION=509]Viking Bastard[/MENTION], [MENTION=12037]ThirdWizard[/MENTION]) may have had different experiences - that's not all that unusual in literarary and similar aesthetic pursuits. Their campaigns sound like they were pretty interesting. I'm glad that they found something in Planescape that spoke to them, which they were able to run with: especially Viking Bastard's treatment of the "stability" issue as a fragile stasis disrupted by the PCs. The motif of "balance of forces disrupted by interlopers" is something I tend to associate more with westerns and other modern stories than with epic fantasy (it's found in REH, eg Red Nails, but REH is unstintingly modern), but it's a motif that I have now been led to think about more for my own gaming purposes. I don't think [MENTION=22779]Hussar[/MENTION] liked the 4e approach. But upthread, he said that he's not complaining about it, because 4e fans (unlike, in his view, Great Wheel/Planescape fans) are not up in arms about departures from the 4e cosmology in 5e. Dynamic, in the sense of having a direction of movement, and hence sources of pressure, inhering within the cosmology - ie the world was created, and the same forces that led to its creation, and reached a stalemate in the Dawn War, now threaten to tear it apart again. The setting itself is not more dramatic - it is neither dramatic nor non-dramatic. I find that it provides better material for generating dramatic conflict, because more obviously and directly bringing real value conflicts into play. Like [MENTION=16586]Campbell[/MENTION], I'm not wedded to 4e, in the sense that I can conceive of other fun fantasy cosmologies (and have used them, and in this thread have even mentioned one repeatedly: Oriental Adventures). I would say that, once my 4e campaign finishes in a few months, there is a reasonable chance I won't use the 4e cosmology again, at least not for some time. That's one reason why I'm not up in arms about 5e departing from it, although I tend to find that 5e's presentation veers a little close for my taste towards the "wall of text" style that Campbell criticises. (So did the 4e Monster Vault.) [/QUOTE]
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