Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
The Multiverse is back....
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Nivenus" data-source="post: 6406685" data-attributes="member: 71756"><p>I think you've more or less hit the nail on the head. Good and evil, as most people use the words, are inherently quite contentious and subjective in meaning, and basically everyone can and will differ over what they regard as "absolute good." However, for the terms to have any meaning in the context of D&D's rules, the terms have to be assigned more concrete meanings. According to D&D mercy, compassion, selflessness, and hope are good while severity, cruelty, selfishness, and despair are evil. Law and chaos, meanwhile, represent an entirely different set of values, which good or evil characters might exhibit alongside their (good) virtues and (evil) vices.</p><p></p><p>The other thing is that pemerton <em>does</em> have a point insofar as part of the confusion also derives from several authors' unequal treatment of the law/chaos divide in respect to the good/evil one. While I think in certain respects it makes sense that good characters will band together for common cause regardless of law or chaos (because tolerance is essentially a "good" value in D&D), the fact of the matter is that a lot of authors (and designers) lean on the conflict between good and evil because it's easier to understand within the context of our culture (what with its background in Abrahamic mythology), often to the expense of law and chaos.</p><p></p><p>That being said, I think the law and chaos conflict is largely more interesting, because it's actually more common (in my experience) and because it allows for more nuance in storytelling. A lawful good character is clearly superior to a chaotic evil one, but are they really morally superior to a chaotic neutral one? What about a lawful neutral character and a chaotic good one? Which you believe to be superior depends to a large extent on your own personal beliefs, which is something the simple dualism of good vs. evil doesn't allow (or even law and chaos by itself, if law is presumed good and chaos presumed evil). I like then that a lot of early sourcebooks (Planescape included but not alone) put an emphasis on the law vs. chaos conflict and didn't let it get totally subsumed by good vs. evil. For similar reasons I kind of wish WotC had put out a <em>Book of Impeccable Honor</em> and <em>Book of Boundless Liberty</em> (or some such thing) alongside the <em>Book of Exalted Deeds</em> and <em>Book of Vile Darkness</em>, to encourage more sophisticated play of the lawful and chaotic alignments in the same way those books encourage a more sophisticated consideration of D&D's conceptions of good and evil.</p><p></p><p>That WotC (and TSR) have in the past often failed to do this however is not because law vs. chaos is a meaningless conflict; the rules and the lore both explicitly state its equal importance to good vs. evil. Rather, it's because good vs. evil is more popular and easier to understand.</p></blockquote><p></p>
[QUOTE="Nivenus, post: 6406685, member: 71756"] I think you've more or less hit the nail on the head. Good and evil, as most people use the words, are inherently quite contentious and subjective in meaning, and basically everyone can and will differ over what they regard as "absolute good." However, for the terms to have any meaning in the context of D&D's rules, the terms have to be assigned more concrete meanings. According to D&D mercy, compassion, selflessness, and hope are good while severity, cruelty, selfishness, and despair are evil. Law and chaos, meanwhile, represent an entirely different set of values, which good or evil characters might exhibit alongside their (good) virtues and (evil) vices. The other thing is that pemerton [I]does[/I] have a point insofar as part of the confusion also derives from several authors' unequal treatment of the law/chaos divide in respect to the good/evil one. While I think in certain respects it makes sense that good characters will band together for common cause regardless of law or chaos (because tolerance is essentially a "good" value in D&D), the fact of the matter is that a lot of authors (and designers) lean on the conflict between good and evil because it's easier to understand within the context of our culture (what with its background in Abrahamic mythology), often to the expense of law and chaos. That being said, I think the law and chaos conflict is largely more interesting, because it's actually more common (in my experience) and because it allows for more nuance in storytelling. A lawful good character is clearly superior to a chaotic evil one, but are they really morally superior to a chaotic neutral one? What about a lawful neutral character and a chaotic good one? Which you believe to be superior depends to a large extent on your own personal beliefs, which is something the simple dualism of good vs. evil doesn't allow (or even law and chaos by itself, if law is presumed good and chaos presumed evil). I like then that a lot of early sourcebooks (Planescape included but not alone) put an emphasis on the law vs. chaos conflict and didn't let it get totally subsumed by good vs. evil. For similar reasons I kind of wish WotC had put out a [I]Book of Impeccable Honor[/I] and [I]Book of Boundless Liberty[/I] (or some such thing) alongside the [I]Book of Exalted Deeds[/I] and [I]Book of Vile Darkness[/I], to encourage more sophisticated play of the lawful and chaotic alignments in the same way those books encourage a more sophisticated consideration of D&D's conceptions of good and evil. That WotC (and TSR) have in the past often failed to do this however is not because law vs. chaos is a meaningless conflict; the rules and the lore both explicitly state its equal importance to good vs. evil. Rather, it's because good vs. evil is more popular and easier to understand. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
The Multiverse is back....
Top