Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
The Multiverse is back....
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ThirdWizard" data-source="post: 6406892" data-attributes="member: 12037"><p>One of the reasons that I like Planescape, and especially Sigil, so much as a campaign setting is because it pushes the Law/Chaos axis into the forefront. Every game I run in Planescape is full or gray areas. What is the right thing to do? Where do my allegiances lie and why? What is the <em>point</em> of it all and what does it say I need to do? These are all questions that don't have correct answers. Or, more correctly, in Planescape, they are questions that you answer in order to find your own correct path.</p><p></p><p>I was talking earlier about my Harmonium working with a Guvner on missions. I left out the alignments because inevitably alignments muddy waters. But, it seems like its come up now. My character was a LG paladin. He worked with a LE kobold. How did it work? Because our commitment to Law kept us on the same side, regardless of how we wanted to go about things. And, when we came into conflict, there was always a resolution that could be found within that guideline of Law. Playing evil characters is tricky. Playing them alongside good characters is even more tricky. But, it can work, and it can work very very well at least in Sigil. Other campaign settings... maybe not. But, that's one thing that makes Planescape so unique and so wonderful in my mind.</p><p></p><p></p><p></p><p><span style="font-size: 10px">I find that a really odd way of looking at it. Yes, "better" means "more good" - but only insofar as good means something <em>subjectively</em> desirable. So I can say that this hamburger is better than another. That doesn't mean that the hamburger has a moral outlook. That's because when we say a character is of the good alignment, we're obviously talking about a completely different definition. A definition that is put forward in the game. So, a goal can be more desirable without following the good alignment.</span></p><p></p><p><span style="font-size: 10px">So, a paladin's concern for good is most </span>definitely<span style="font-size: 10px"> affected by his concern for law. If he is presented with a choice that is kind of good but chaotic or not good but lawful, he might go with the latter choice, depending on the character's motivations, moral outlook, and history. Whereas a "more good" person (NG) might be more likely to choose the former option. So, yes, I would 100% say that for a paladin doing lawful good is better than just doing good, and sometimes that is going to affect the outcome of his decisions. And, the paladin is okay with that. Because law is important too.</span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px"></span></p><p></p><p><span style="font-size: 10px">As someone who plays Planescape, I would say that this is a somewhat a misunderstanding of the planes. Elysium can be corrupted, and its a terribly dangerous thing. Because when areas of Elysium are corrupted (say become too lawful) they will actually fall into a different plane of </span>existence<span style="font-size: 10px">! Planar inhabitants as well as planewalkers have to be on the lookout for this. Corruption is a very real danger, which physical effects.</span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px">In other words, just because you see something happening in Elysium it doesn't mean it is of the purest good. You have to be wary, because it might be corruptive, and if it is you need to do something (or run away) before you get drawn into the mess.</span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px"></span></p><p></p><p><span style="font-size: 10px">I don't know. Humans don't tend to act like that. "Oh, you register as good on my spell. I think what you're doing is reprehensible, but carry on." No way! The LG character is going to think that the CG character has good intentions sure. But, he's just inviting trouble. Maybe the CG character is trying to overthrow the LG character's government. Maybe the LG character is imprisoning the CG character's brother for crimes he believes are unjust. Take that on a cosmological scale and the NG plane becomes a battleground of ideology as exemplars of Law and Chaos battle for the hearts and minds of those who are "undecided" in their eyes. Entire </span>communities<span style="font-size: 10px">/organizations are insulted, maligned, and at odds. Who cares if everybody wants "good" as an end goal if the methods are different. Wars have been fought over less. Much less.</span></p></blockquote><p></p>
[QUOTE="ThirdWizard, post: 6406892, member: 12037"] One of the reasons that I like Planescape, and especially Sigil, so much as a campaign setting is because it pushes the Law/Chaos axis into the forefront. Every game I run in Planescape is full or gray areas. What is the right thing to do? Where do my allegiances lie and why? What is the [I]point[/I] of it all and what does it say I need to do? These are all questions that don't have correct answers. Or, more correctly, in Planescape, they are questions that you answer in order to find your own correct path. I was talking earlier about my Harmonium working with a Guvner on missions. I left out the alignments because inevitably alignments muddy waters. But, it seems like its come up now. My character was a LG paladin. He worked with a LE kobold. How did it work? Because our commitment to Law kept us on the same side, regardless of how we wanted to go about things. And, when we came into conflict, there was always a resolution that could be found within that guideline of Law. Playing evil characters is tricky. Playing them alongside good characters is even more tricky. But, it can work, and it can work very very well at least in Sigil. Other campaign settings... maybe not. But, that's one thing that makes Planescape so unique and so wonderful in my mind. [SIZE=2][/SIZE] [SIZE=2]I find that a really odd way of looking at it. Yes, "better" means "more good" - but only insofar as good means something [I]subjectively[/I] desirable. So I can say that this hamburger is better than another. That doesn't mean that the hamburger has a moral outlook. That's because when we say a character is of the good alignment, we're obviously talking about a completely different definition. A definition that is put forward in the game. So, a goal can be more desirable without following the good alignment.[/SIZE] [SIZE=2]So, a paladin's concern for good is most [/SIZE]definitely[SIZE=2] affected by his concern for law. If he is presented with a choice that is kind of good but chaotic or not good but lawful, he might go with the latter choice, depending on the character's motivations, moral outlook, and history. Whereas a "more good" person (NG) might be more likely to choose the former option. So, yes, I would 100% say that for a paladin doing lawful good is better than just doing good, and sometimes that is going to affect the outcome of his decisions. And, the paladin is okay with that. Because law is important too. [/SIZE] [SIZE=2]As someone who plays Planescape, I would say that this is a somewhat a misunderstanding of the planes. Elysium can be corrupted, and its a terribly dangerous thing. Because when areas of Elysium are corrupted (say become too lawful) they will actually fall into a different plane of [/SIZE]existence[SIZE=2]! Planar inhabitants as well as planewalkers have to be on the lookout for this. Corruption is a very real danger, which physical effects. In other words, just because you see something happening in Elysium it doesn't mean it is of the purest good. You have to be wary, because it might be corruptive, and if it is you need to do something (or run away) before you get drawn into the mess. [/SIZE][SIZE=2][/SIZE] [SIZE=2]I don't know. Humans don't tend to act like that. "Oh, you register as good on my spell. I think what you're doing is reprehensible, but carry on." No way! The LG character is going to think that the CG character has good intentions sure. But, he's just inviting trouble. Maybe the CG character is trying to overthrow the LG character's government. Maybe the LG character is imprisoning the CG character's brother for crimes he believes are unjust. Take that on a cosmological scale and the NG plane becomes a battleground of ideology as exemplars of Law and Chaos battle for the hearts and minds of those who are "undecided" in their eyes. Entire [/SIZE]communities[SIZE=2]/organizations are insulted, maligned, and at odds. Who cares if everybody wants "good" as an end goal if the methods are different. Wars have been fought over less. Much less.[/SIZE] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
The Multiverse is back....
Top