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<blockquote data-quote="Seethyr" data-source="post: 6407730" data-attributes="member: 97439"><p>Sorry, I am a latecomer to this thread and what I have to say has probably been covered multiple times over 86 pages, but this topic is important enough to me to feel the need to respond anyway.</p><p></p><p>I think the best parts of all the different philosophies that gamers have on the planes could have been interconnected to make a majority of us happy. Some people seem to love the unique nature of the planar descriptions of their own setting and like to keep it unique. Others love the interconnected nature of Planescape (and Spelljammer). I can't see why these two major concepts couldn't be combined.</p><p></p><p>Maybe certain planets subscribe to the Great Wheel Cosmology (I'd go with FR and Greyhawk at least for these). They share gods and events in the planes like the blood war. This can help explain, for one, the seemingly infinite number of soul-origin critters in the planes like the tanar'ri. Could GH alone have provided so many souls for the Blood War alone?</p><p></p><p>But then, places like Eberron can have their own cosmology as well. I don't know that system well, but I remember reading up on their planes and it was cool as heck. </p><p></p><p>Why lose that? But here is the kicker, find some way to allow travel between cosmologies as well. If someone wants their character to head to Xyber (or whatever it is called) there should be a way to do so. </p><p></p><p>I have even used different cosmologies within the same world. As a Maztica fanatic (the Aztec setting from 2e), I have my own cosmology even though Maztica was on Toril. I HATED that Quetzalcoatl (called Qotal in Maztica) had a domain where he could stop by Bahamut's to borrow some sugar. There was just too much intermixing there for me. </p><p></p><p>Why can't you have the best of both worlds?</p></blockquote><p></p>
[QUOTE="Seethyr, post: 6407730, member: 97439"] Sorry, I am a latecomer to this thread and what I have to say has probably been covered multiple times over 86 pages, but this topic is important enough to me to feel the need to respond anyway. I think the best parts of all the different philosophies that gamers have on the planes could have been interconnected to make a majority of us happy. Some people seem to love the unique nature of the planar descriptions of their own setting and like to keep it unique. Others love the interconnected nature of Planescape (and Spelljammer). I can't see why these two major concepts couldn't be combined. Maybe certain planets subscribe to the Great Wheel Cosmology (I'd go with FR and Greyhawk at least for these). They share gods and events in the planes like the blood war. This can help explain, for one, the seemingly infinite number of soul-origin critters in the planes like the tanar'ri. Could GH alone have provided so many souls for the Blood War alone? But then, places like Eberron can have their own cosmology as well. I don't know that system well, but I remember reading up on their planes and it was cool as heck. Why lose that? But here is the kicker, find some way to allow travel between cosmologies as well. If someone wants their character to head to Xyber (or whatever it is called) there should be a way to do so. I have even used different cosmologies within the same world. As a Maztica fanatic (the Aztec setting from 2e), I have my own cosmology even though Maztica was on Toril. I HATED that Quetzalcoatl (called Qotal in Maztica) had a domain where he could stop by Bahamut's to borrow some sugar. There was just too much intermixing there for me. Why can't you have the best of both worlds? [/QUOTE]
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