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<blockquote data-quote="I'm A Banana" data-source="post: 6407745" data-attributes="member: 2067"><p>FWIW, I don't think alignments are any more integral to Planescape as a setting than the map of the cosmos as a Great Wheel is. That is, they are useful tools for doing what PS does (the Great Wheel makes Unity of Rings explicit; alignments help you to defy their expectations), but they're hardly essential for the setting's truest expression. Most often, I'll have PC's declare alignments in my PS games simply to make them think about where they might want to value and why, so that they'll ultimately have a context for some of the conflicts they'll be resolving and a declared stake in the results, but I don't use them as guideposts in play for anything functional.</p><p></p><p></p><p></p><p>Sure, but which one is free of evil in the best way? Utopia is one place, so clearly one must be better than the other, depending on your perspective. Heck, depending on your perspective, the Abyss might be more ideal as a society than any of 'em -- that is a utopia to those who are chaotic and evil, functioning almost how their perfect society would function. </p><p></p><p></p><p></p><p>Good is not one thing. It is many things. Literally infinite things. </p><p></p><p></p><p></p><p>The difference is in one's perspective. The paladins might see it as a triumph of evil, but those who never believed their self-proclaimed goodness? They'd say this is a triumph of a greater good.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 6407745, member: 2067"] FWIW, I don't think alignments are any more integral to Planescape as a setting than the map of the cosmos as a Great Wheel is. That is, they are useful tools for doing what PS does (the Great Wheel makes Unity of Rings explicit; alignments help you to defy their expectations), but they're hardly essential for the setting's truest expression. Most often, I'll have PC's declare alignments in my PS games simply to make them think about where they might want to value and why, so that they'll ultimately have a context for some of the conflicts they'll be resolving and a declared stake in the results, but I don't use them as guideposts in play for anything functional. Sure, but which one is free of evil in the best way? Utopia is one place, so clearly one must be better than the other, depending on your perspective. Heck, depending on your perspective, the Abyss might be more ideal as a society than any of 'em -- that is a utopia to those who are chaotic and evil, functioning almost how their perfect society would function. Good is not one thing. It is many things. Literally infinite things. The difference is in one's perspective. The paladins might see it as a triumph of evil, but those who never believed their self-proclaimed goodness? They'd say this is a triumph of a greater good. [/QUOTE]
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