Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
The Multiverse is back....
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="The Shadow" data-source="post: 6407855" data-attributes="member: 16760"><p>...And here is the great divide. Here is the lack of contact between my (and I think Pemerton's) point of view and those of others on this thread.</p><p></p><p>My instinctive response is, "Of COURSE good is something objectively desirable! Otherwise it wouldn't BE good! It would just be a matter of taste."</p><p></p><p>As Pemerton said, however, the fact that it is innately desirable does not mean that it is, in fact, desired. That's what evil is all about: Pursuit of objectively wrong ends that are only superficially attractive.</p><p></p><p>As I said quite a lot of pages ago, one of my major beefs with D&D alignment is that it treats good and evil as in some sense equal; they aren't. The relationship is asymmetrical: Evil needs good things to desire in the wrong way or to the wrong extent, but good has no need whatever of evil. And worse yet, it treats the incoherent and made-up Law/Chaos axis as somehow equivalent to the crucial distinction between good and evil.</p><p></p><p>(A brief aside: Law vs. Chaos made some sense in Moorcock's universe, where they were the only games in town. There, the only sane option was to try to play the two off against each other, because they were both desperately evil. But once Gygax introduced Good vs. Evil in addition, Law vs. Chaos treated as forms of 'Neutrality' stopped making any sense whatever. How anyone can think that the Lords of Law and Chaos in Moorcock are anything but utterly evil bastards is beyond me. Good grief, any scene Arioch is in, he comes off as completely demonic - or diabolical, if you prefer!)</p><p></p><p>(Incidentally, it's the utterly bleak metaphysics of Moorcock's worlds that makes me rather loathe them in the end, despite his skill as a storyteller.)</p><p></p><p>But my main beef with D&D alignment is, as I have intimated, that it contributes pretty much exactly nothing. I've played plenty of other RPG's that had no alignment system at all, and they did not suffer for it in the least. The heroes were just as heroic, the villains just as villainous, the morally grey areas just as morally grey. Where is the value added of D&D's alignment system? Why bother with it?</p><p></p><p>I've been saying for decades now that if one must have a Detect Evil spell, why can't it just detect supernatural evil - undead and fiends? And I am glad to see that 5e at last agrees with me. Or, as Pemerton said, a Detect Enemy spell, that works fine too.</p></blockquote><p></p>
[QUOTE="The Shadow, post: 6407855, member: 16760"] ...And here is the great divide. Here is the lack of contact between my (and I think Pemerton's) point of view and those of others on this thread. My instinctive response is, "Of COURSE good is something objectively desirable! Otherwise it wouldn't BE good! It would just be a matter of taste." As Pemerton said, however, the fact that it is innately desirable does not mean that it is, in fact, desired. That's what evil is all about: Pursuit of objectively wrong ends that are only superficially attractive. As I said quite a lot of pages ago, one of my major beefs with D&D alignment is that it treats good and evil as in some sense equal; they aren't. The relationship is asymmetrical: Evil needs good things to desire in the wrong way or to the wrong extent, but good has no need whatever of evil. And worse yet, it treats the incoherent and made-up Law/Chaos axis as somehow equivalent to the crucial distinction between good and evil. (A brief aside: Law vs. Chaos made some sense in Moorcock's universe, where they were the only games in town. There, the only sane option was to try to play the two off against each other, because they were both desperately evil. But once Gygax introduced Good vs. Evil in addition, Law vs. Chaos treated as forms of 'Neutrality' stopped making any sense whatever. How anyone can think that the Lords of Law and Chaos in Moorcock are anything but utterly evil bastards is beyond me. Good grief, any scene Arioch is in, he comes off as completely demonic - or diabolical, if you prefer!) (Incidentally, it's the utterly bleak metaphysics of Moorcock's worlds that makes me rather loathe them in the end, despite his skill as a storyteller.) But my main beef with D&D alignment is, as I have intimated, that it contributes pretty much exactly nothing. I've played plenty of other RPG's that had no alignment system at all, and they did not suffer for it in the least. The heroes were just as heroic, the villains just as villainous, the morally grey areas just as morally grey. Where is the value added of D&D's alignment system? Why bother with it? I've been saying for decades now that if one must have a Detect Evil spell, why can't it just detect supernatural evil - undead and fiends? And I am glad to see that 5e at last agrees with me. Or, as Pemerton said, a Detect Enemy spell, that works fine too. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
The Multiverse is back....
Top