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<blockquote data-quote="I'm A Banana" data-source="post: 6408589" data-attributes="member: 2067"><p>Thinking in terms of percentages kind of misses the point about subjectivity that I've been making.</p><p></p><p>If it is possible to be "100%" something, its limits must be known, as 100% is defined as going to the utmost limit of that thing, and it is impossible to go beyond that limit. One must have a boundary to meet.</p><p></p><p>But the planes are physically and morally and ethically <em>infinite</em>. Center of All. There are no absolute limits, only limits on a particular individual's experience. </p><p></p><p>It is not possible to be <em>any</em> percent good or lawful, because Good and Law are infinite, because what is meant by "Good" or "Law" is determined by what infinite numbers of people believe it to be. Even Primus can't be 100% Lawful, because there's no outer limits on the concept of Law, so to someone who, for instance, believes that compassion is a prerequisite for social order will not believe that Primus is as Lawful as it is possible to be in life. And someone who believes that there is no real such thing as Law believes Primus to be exactly as Lawful as the Slaad Lord of Entropy, just more deluded about it. And those characters have a say in the fabric of reality as well. </p><p></p><p>So why does Primus sit in Mechanus and ping on <em>Detect Law</em> spells? Because most people in the cosmos believe that that's how it works. Those folks who believe that compassion is a prerequisite for social order or who believe that there is no such thing as Law haven't managed to convince the multiverse that they're right when a typical PS campaign opens. The arc of a typical PS campaign follows characters who believe things like that as they come up against "most people," and fight for their beliefs. </p><p></p><p>It's not much different from the arc of a typical save-the-world D&D campaign, functionally: that game will follow the PC's as they change what was once considered inevitable, that the world is going to end at the hands of the BBEG. A PS game follows the PC's as they change what was once considered inevitable, like "Primus is Lawful."</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 6408589, member: 2067"] Thinking in terms of percentages kind of misses the point about subjectivity that I've been making. If it is possible to be "100%" something, its limits must be known, as 100% is defined as going to the utmost limit of that thing, and it is impossible to go beyond that limit. One must have a boundary to meet. But the planes are physically and morally and ethically [I]infinite[/I]. Center of All. There are no absolute limits, only limits on a particular individual's experience. It is not possible to be [I]any[/I] percent good or lawful, because Good and Law are infinite, because what is meant by "Good" or "Law" is determined by what infinite numbers of people believe it to be. Even Primus can't be 100% Lawful, because there's no outer limits on the concept of Law, so to someone who, for instance, believes that compassion is a prerequisite for social order will not believe that Primus is as Lawful as it is possible to be in life. And someone who believes that there is no real such thing as Law believes Primus to be exactly as Lawful as the Slaad Lord of Entropy, just more deluded about it. And those characters have a say in the fabric of reality as well. So why does Primus sit in Mechanus and ping on [i]Detect Law[/I] spells? Because most people in the cosmos believe that that's how it works. Those folks who believe that compassion is a prerequisite for social order or who believe that there is no such thing as Law haven't managed to convince the multiverse that they're right when a typical PS campaign opens. The arc of a typical PS campaign follows characters who believe things like that as they come up against "most people," and fight for their beliefs. It's not much different from the arc of a typical save-the-world D&D campaign, functionally: that game will follow the PC's as they change what was once considered inevitable, that the world is going to end at the hands of the BBEG. A PS game follows the PC's as they change what was once considered inevitable, like "Primus is Lawful." [/QUOTE]
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