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<blockquote data-quote="Hussar" data-source="post: 6408597" data-attributes="member: 22779"><p>But that means that there actually are answers. If that act was good, it wouldn't have had that result. Why would a majority of people believe something to be not good and be so wrong as to force a plane into a new plane of existence? And, for the next bunch coming along, they aren't going to try the same thing because now they know that this isn't promoting good.</p><p></p><p></p><p></p><p></p><p>This is not true in D&D though. Alignment is virtually completely defined by ends (by which I take it you mean results). Killing isn't necessarily evil. It's who you kill (the end result) that matters. I can sit around and think evil thoughts all day long, but, unless I act on those acts, i will never be an evil character. </p><p></p><p></p><p></p><p>But, D&D certainly doesn't present alignment this way. Good is not subjective at all. This, right here, is my basic problem with using D&D for this. Alignment is not subjective at all. It is objective and presented as such. And given that good and evil are actually physical forces in the universe, I don't really see how they can be subjective. </p><p></p><p></p><p></p><p>Because your beliefs only matter insofar as you can convince others to believe the way you do. There is nothing to actually believe in. Someone who comes along and believes differently than you do has just as much chance (objectively) of being "right" as you do. It's pure nihilism. There's no good or evil, just opinion? </p><p></p><p></p><p></p><p>Morality as a zero sum game? I dunno about "absolute" focus, but I do know that it's possible to score perfectly on both a math test and a history test at the same time. If the two axis are independent, why does focus on one axis preclude focus on another?</p></blockquote><p></p>
[QUOTE="Hussar, post: 6408597, member: 22779"] But that means that there actually are answers. If that act was good, it wouldn't have had that result. Why would a majority of people believe something to be not good and be so wrong as to force a plane into a new plane of existence? And, for the next bunch coming along, they aren't going to try the same thing because now they know that this isn't promoting good. This is not true in D&D though. Alignment is virtually completely defined by ends (by which I take it you mean results). Killing isn't necessarily evil. It's who you kill (the end result) that matters. I can sit around and think evil thoughts all day long, but, unless I act on those acts, i will never be an evil character. But, D&D certainly doesn't present alignment this way. Good is not subjective at all. This, right here, is my basic problem with using D&D for this. Alignment is not subjective at all. It is objective and presented as such. And given that good and evil are actually physical forces in the universe, I don't really see how they can be subjective. Because your beliefs only matter insofar as you can convince others to believe the way you do. There is nothing to actually believe in. Someone who comes along and believes differently than you do has just as much chance (objectively) of being "right" as you do. It's pure nihilism. There's no good or evil, just opinion? Morality as a zero sum game? I dunno about "absolute" focus, but I do know that it's possible to score perfectly on both a math test and a history test at the same time. If the two axis are independent, why does focus on one axis preclude focus on another? [/QUOTE]
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