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<blockquote data-quote="I'm A Banana" data-source="post: 6408613" data-attributes="member: 2067"><p>Arguably, this is what the yugoloths are up to. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>More practically, three reasons:</p><p></p><ol> <li data-xf-list-type="ol"> Because they don't all agree on what it means to be "evil" or "good." They don't share a belief. ("An ordered society is essential for true evil!" / "No! One must be free to choose evil for oneself!")</li> <li data-xf-list-type="ol"> Because they agree that they are evil, and just see that as a valuable thing. ("If you must call it evil to enjoy oneself, then I suppose I am evil! But what does that matter? What does that change? Yes, I am evil. Your point is...?")</li> <li data-xf-list-type="ol"> Because their "vast hordes" don't outnumber the neutral and good people in the world who dub them "evil." Most people in D&D AFAIK are "neutral," and they get to add to their number all the hosts of the saints and angels who all condemn these actions as evil.</li> </ol><p></p><p>Probably other reasons, too, but those three in aggregate are certainly enough for me to accept the premise of fiends being evil. </p><p></p><p></p><p></p><p>Evil only has this definition because that is what people think it is. Change the way people think, and slaughter your way to sainthood! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p></p><p>Depends upon what paladins and monks think of themselves, and what the general mass of the multiverse thinks about them, I suppose. </p><p></p><p></p><p></p><p>I suppose we're quibbling over semantics on this point, but the idea of a moral grey area to me is a place where the morality is not clear-cut, where good and evil are not able to be told apart at a glance. That certainly includes a world where good and evil are capable of changing their definitions. If the only choice is between two clearly good things (honor or justice?), it's just a matter of martyrdom -- enduring suffering for a good result.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 6408613, member: 2067"] Arguably, this is what the yugoloths are up to. ;) More practically, three reasons: [LIST=1] [*] Because they don't all agree on what it means to be "evil" or "good." They don't share a belief. ("An ordered society is essential for true evil!" / "No! One must be free to choose evil for oneself!") [*] Because they agree that they are evil, and just see that as a valuable thing. ("If you must call it evil to enjoy oneself, then I suppose I am evil! But what does that matter? What does that change? Yes, I am evil. Your point is...?") [*] Because their "vast hordes" don't outnumber the neutral and good people in the world who dub them "evil." Most people in D&D AFAIK are "neutral," and they get to add to their number all the hosts of the saints and angels who all condemn these actions as evil. [/LIST] Probably other reasons, too, but those three in aggregate are certainly enough for me to accept the premise of fiends being evil. Evil only has this definition because that is what people think it is. Change the way people think, and slaughter your way to sainthood! ;) Depends upon what paladins and monks think of themselves, and what the general mass of the multiverse thinks about them, I suppose. I suppose we're quibbling over semantics on this point, but the idea of a moral grey area to me is a place where the morality is not clear-cut, where good and evil are not able to be told apart at a glance. That certainly includes a world where good and evil are capable of changing their definitions. If the only choice is between two clearly good things (honor or justice?), it's just a matter of martyrdom -- enduring suffering for a good result. [/QUOTE]
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