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<blockquote data-quote="Nivenus" data-source="post: 6408798" data-attributes="member: 71756"><p>The way the Great Wheel cosmology typically renders things, where Elysium is "more good" than Celestia and Mechanus is "more lawful?" Yes, in a sense. It's more like a circle (which fits the wheel imagery), where along the perimeter (alignment extremes) you're always an equal distance from the center (true neutrality). If you think of good and evil as the y-axis (where positive coordinates good and negative coordinates evil) and law and chaos as the x-axis (law = negative, chaos = positive) and alignment as a circle rather than a square, than yes, LG's apex is going to be positioned lower than NG and further to the right than LN. And that is actually where Celestia lies on your typical map of the Great Wheel.</p><p></p><p></p><p></p><p>I actually kind of agree with you (although there's actually a total of seven good-aligned Outer Planes in the Great Wheel cosmology). You don't need alignment to necessarily tell you that a paradise of peace and happiness is good (or at least appears to be). But alignment is a part of D&D and so the cosmology makes use of it.</p><p></p><p>But yeah, other settings needn't concern themselves with the Great Wheel's way of doing things. The World Tree of the Realms has nine celestial planes. Eberron only has a single good-aligned plane, Syrania. There's a lot of different possibilities to run with. The Great Wheel's just the default way of looking at things; it doesn't need to be the only one.</p><p></p><p></p><p></p><p>Part of this is setting-dependent. In the Realms, petitioners usually go to the plane of whatever deity they worshiped rather than whichever one corresponds to their alignment. So Moradin worshipers go to Dwarfhome, Lathander's followers go to the House of Nature, and those who worship Talos go to Fury's Heart (this is actually one place where I slightly prefer FR's default take on things, it makes more sense to me that a mortal's afterlife relates to their religion than anything else).</p><p></p><p>Well, that's a bit of a simplification actually: first they go to the Fugue Plane, where Kelemvor the god of the dead sorts them out into the Faithful, the False (those who betrayed their god's principles), and the Faithless. The Faithful go their god's plane; the False they are punished by Kelemvor for all eternity (to a degree dependent on their transgression); the Faithless are put into the Wall of the Faithless, their souls destined to slowly be consumed into nothingness.</p><p></p><p>However, for the Great Wheel, it'd probably be fair to say that whatever forces are dominant in a person are the ones that determine their destination. In your example of a 60% good, 40% evil, 60% chaotic, and 40% lawful person, who's mostly (but mildly good) and mostly (but mildly) chaotic, it seems likely they'd either end up in the Outlands (where neutral petitioners go) or Ysgard (where petitioners somewhere between chaotic good and chaotic neutral usually end up). Because they're both slightly good and slightly chaotic, the latter seems most likely to me.</p></blockquote><p></p>
[QUOTE="Nivenus, post: 6408798, member: 71756"] The way the Great Wheel cosmology typically renders things, where Elysium is "more good" than Celestia and Mechanus is "more lawful?" Yes, in a sense. It's more like a circle (which fits the wheel imagery), where along the perimeter (alignment extremes) you're always an equal distance from the center (true neutrality). If you think of good and evil as the y-axis (where positive coordinates good and negative coordinates evil) and law and chaos as the x-axis (law = negative, chaos = positive) and alignment as a circle rather than a square, than yes, LG's apex is going to be positioned lower than NG and further to the right than LN. And that is actually where Celestia lies on your typical map of the Great Wheel. I actually kind of agree with you (although there's actually a total of seven good-aligned Outer Planes in the Great Wheel cosmology). You don't need alignment to necessarily tell you that a paradise of peace and happiness is good (or at least appears to be). But alignment is a part of D&D and so the cosmology makes use of it. But yeah, other settings needn't concern themselves with the Great Wheel's way of doing things. The World Tree of the Realms has nine celestial planes. Eberron only has a single good-aligned plane, Syrania. There's a lot of different possibilities to run with. The Great Wheel's just the default way of looking at things; it doesn't need to be the only one. Part of this is setting-dependent. In the Realms, petitioners usually go to the plane of whatever deity they worshiped rather than whichever one corresponds to their alignment. So Moradin worshipers go to Dwarfhome, Lathander's followers go to the House of Nature, and those who worship Talos go to Fury's Heart (this is actually one place where I slightly prefer FR's default take on things, it makes more sense to me that a mortal's afterlife relates to their religion than anything else). Well, that's a bit of a simplification actually: first they go to the Fugue Plane, where Kelemvor the god of the dead sorts them out into the Faithful, the False (those who betrayed their god's principles), and the Faithless. The Faithful go their god's plane; the False they are punished by Kelemvor for all eternity (to a degree dependent on their transgression); the Faithless are put into the Wall of the Faithless, their souls destined to slowly be consumed into nothingness. However, for the Great Wheel, it'd probably be fair to say that whatever forces are dominant in a person are the ones that determine their destination. In your example of a 60% good, 40% evil, 60% chaotic, and 40% lawful person, who's mostly (but mildly good) and mostly (but mildly) chaotic, it seems likely they'd either end up in the Outlands (where neutral petitioners go) or Ysgard (where petitioners somewhere between chaotic good and chaotic neutral usually end up). Because they're both slightly good and slightly chaotic, the latter seems most likely to me. [/QUOTE]
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