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<blockquote data-quote="Imaro" data-source="post: 6409920" data-attributes="member: 48965"><p>Yes in <strong>REGULAR</strong> AD&D/D&D 3.x etc. they might be... of course one would have to heavily weigh all of their actions so a simplistic judgement like the one you present here (based on one characteristic isn't necessarily accurate) also could you clarify as to whether you are speaking to the Planescape setting or to the base alignments/cosmology/rules as found in default AD&D/D&D you seem to jump back and forth between them but they are not the same thing... and it's making this discussion with you hard to follow and parse. </p><p></p><p></p><p></p><p></p><p>Well certain incarnations of the Eternal Champion have certainly transformed the cosmos into their concept of what would be "good" (specifically Elric) so I definitely think that can be something a character could try in Planescape and still stay true to the genre... I also think trying to re-define good through convincing/changing the cosmos is certainly in the vein of weird fantasy (remember I said Planescape was a mix of the two genres not pure sword and sorcery)... so I'm not seeing the issue... In fact the only problem I see is you presenting a very specific type of change as "the" change all characters want to enact. </p><p></p><p>Emphasis Mine... When did this become what Planescape is about anyway? Trying to convince the cosmos I acted morally... is only one very narrow goal that you have presented as the end all and be all of every character in the setting and the particular method you're presenting to re-define an alignment is only one very narrow way of doing that as well... You do realize this is not <strong>THE</strong> goal in Planescape right?</p></blockquote><p></p>
[QUOTE="Imaro, post: 6409920, member: 48965"] Yes in [B]REGULAR[/B] AD&D/D&D 3.x etc. they might be... of course one would have to heavily weigh all of their actions so a simplistic judgement like the one you present here (based on one characteristic isn't necessarily accurate) also could you clarify as to whether you are speaking to the Planescape setting or to the base alignments/cosmology/rules as found in default AD&D/D&D you seem to jump back and forth between them but they are not the same thing... and it's making this discussion with you hard to follow and parse. Well certain incarnations of the Eternal Champion have certainly transformed the cosmos into their concept of what would be "good" (specifically Elric) so I definitely think that can be something a character could try in Planescape and still stay true to the genre... I also think trying to re-define good through convincing/changing the cosmos is certainly in the vein of weird fantasy (remember I said Planescape was a mix of the two genres not pure sword and sorcery)... so I'm not seeing the issue... In fact the only problem I see is you presenting a very specific type of change as "the" change all characters want to enact. Emphasis Mine... When did this become what Planescape is about anyway? Trying to convince the cosmos I acted morally... is only one very narrow goal that you have presented as the end all and be all of every character in the setting and the particular method you're presenting to re-define an alignment is only one very narrow way of doing that as well... You do realize this is not [B]THE[/B] goal in Planescape right? [/QUOTE]
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