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<blockquote data-quote="Hussar" data-source="post: 6411385" data-attributes="member: 22779"><p>[MENTION=50658]Rem[/MENTION]althalis - I'd much, much prefer that we pared down things like dragons. Good grief, the 5e MM is about 10-15% dragons. Why? Why not have one entry for Dragon and give a method for building a dragon from a basic chassis considering that pretty much all dragons are virtually identical? Do we really need separate entries for five different kinds of colour coded dragon when the only difference between one and another is breath weapon type and terrain?</p><p></p><p>As far as humanoids go, I'd be all for paring that list down to Humanoid - Medium and going from there. Mechanically, there's virtually no difference between a goblin and an orc. Everything from a kobold to a bugbear could be done in a single monster manual entry.</p><p></p><p>D&D has never been a generic game, I'll agree. But, it's always been a setting light game. There is no single setting for D&D. That has always been the biggest strength of D&D over virtually every other game out there - you can use the setting light elements of D&D to create campaigns that are very different, despite starting from a fairly similar starting point.</p><p></p><p>But, The Planes have always been outside that. They are not setting light, they're setting heavy. And they've done nothing but get heavier and heavier as time has gone on. Imagine for a second that they changed a Vrock as much as kobolds or halflings have changed across editions. Good grief, changing a Succubus from demon to devil, but leaving virtually everything else the same caused people to lose their minds. All because The Planes are not setting light. The Planes is a fully fleshed out setting in its own right and, as such, can't be changed.</p><p></p><p>Which would be fine except that that single setting, along with all the baggage of that single setting, is then rammed into every other setting whether it fits or not.</p><p></p><p>You talk about humans living in different kingdoms. Really? Where does it specify what kinds of places humans live in in core D&D? What single place do humans come from? What single viewpoint do all humans share? What single culture do all humans conform to?</p><p></p><p>If humans have no single culture, or place of origin or viewpoint, why do all outer planar creatures need one single, solitary point of origin? Why are all demons born of the abyss, all are CE and all fight in the Blood War? Why are all devils from Hell and must belong in the hierarchy of Hell? No other creatures in D&D are forced to conform to a single vision in the way that extra planar creatures are. And it absolutely baffles me why this is so acceptable to gamers when any attempt to the exact same thing to any other creature or game element would get crucified.</p></blockquote><p></p>
[QUOTE="Hussar, post: 6411385, member: 22779"] [MENTION=50658]Rem[/MENTION]althalis - I'd much, much prefer that we pared down things like dragons. Good grief, the 5e MM is about 10-15% dragons. Why? Why not have one entry for Dragon and give a method for building a dragon from a basic chassis considering that pretty much all dragons are virtually identical? Do we really need separate entries for five different kinds of colour coded dragon when the only difference between one and another is breath weapon type and terrain? As far as humanoids go, I'd be all for paring that list down to Humanoid - Medium and going from there. Mechanically, there's virtually no difference between a goblin and an orc. Everything from a kobold to a bugbear could be done in a single monster manual entry. D&D has never been a generic game, I'll agree. But, it's always been a setting light game. There is no single setting for D&D. That has always been the biggest strength of D&D over virtually every other game out there - you can use the setting light elements of D&D to create campaigns that are very different, despite starting from a fairly similar starting point. But, The Planes have always been outside that. They are not setting light, they're setting heavy. And they've done nothing but get heavier and heavier as time has gone on. Imagine for a second that they changed a Vrock as much as kobolds or halflings have changed across editions. Good grief, changing a Succubus from demon to devil, but leaving virtually everything else the same caused people to lose their minds. All because The Planes are not setting light. The Planes is a fully fleshed out setting in its own right and, as such, can't be changed. Which would be fine except that that single setting, along with all the baggage of that single setting, is then rammed into every other setting whether it fits or not. You talk about humans living in different kingdoms. Really? Where does it specify what kinds of places humans live in in core D&D? What single place do humans come from? What single viewpoint do all humans share? What single culture do all humans conform to? If humans have no single culture, or place of origin or viewpoint, why do all outer planar creatures need one single, solitary point of origin? Why are all demons born of the abyss, all are CE and all fight in the Blood War? Why are all devils from Hell and must belong in the hierarchy of Hell? No other creatures in D&D are forced to conform to a single vision in the way that extra planar creatures are. And it absolutely baffles me why this is so acceptable to gamers when any attempt to the exact same thing to any other creature or game element would get crucified. [/QUOTE]
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