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<blockquote data-quote="Nivenus" data-source="post: 6411524" data-attributes="member: 71756"><p>Except that's not actually true. The Great Wheel <em>isn't</em> forced on every setting (or hasn't been since 2e anyway). It's just the <em>assumed</em> cosmology. Eberron doesn't use it at all (indeed, 4e forced its cosmology more on Eberron more than 3e did) and unless WotC intends to cause as big of an uproar in the Eberron fandom as the 4e changes to Toril stoked among FR fans they're unlikely to change that policy.</p><p></p><p>Devils aren't from Hell in Eberron; they're from Khyber (originally) and also inhabit Fernia and Shavarath. Demons aren't from the Abyss; they're (also) from Khyber and can be found as well in Dolurrh, Fernia, Mabar, Risia, and Shavarath. The Blood War as such doesn't exist in Eberron, although devils and demons commonly do oppose one another (most frequently in Shavarath, where they also each battle celestials).</p><p></p><p>The enmity between devils and demons and the structure of the Great Wheel are assumed defaults in D&D, but they aren't necessarily <em>forced</em> on anyone. Other settings are free to make use of, modify, or discard such assumptions, the same way they can make use of, modify, or discard the assumptions the core books make about drow culture, orcs' worship of Gruumsh, and the various natures of chromatic and metallic dragons. A lot of settings - like the Forgotten Realms and Greyhawk - make relatively few alterations to what the core rulebooks have to say. Others, like Eberron (or Dark Sun), make <em>a lot</em> of changes and even omit a fair amount that doesn't jive with their themes.</p></blockquote><p></p>
[QUOTE="Nivenus, post: 6411524, member: 71756"] Except that's not actually true. The Great Wheel [I]isn't[/I] forced on every setting (or hasn't been since 2e anyway). It's just the [I]assumed[/I] cosmology. Eberron doesn't use it at all (indeed, 4e forced its cosmology more on Eberron more than 3e did) and unless WotC intends to cause as big of an uproar in the Eberron fandom as the 4e changes to Toril stoked among FR fans they're unlikely to change that policy. Devils aren't from Hell in Eberron; they're from Khyber (originally) and also inhabit Fernia and Shavarath. Demons aren't from the Abyss; they're (also) from Khyber and can be found as well in Dolurrh, Fernia, Mabar, Risia, and Shavarath. The Blood War as such doesn't exist in Eberron, although devils and demons commonly do oppose one another (most frequently in Shavarath, where they also each battle celestials). The enmity between devils and demons and the structure of the Great Wheel are assumed defaults in D&D, but they aren't necessarily [I]forced[/I] on anyone. Other settings are free to make use of, modify, or discard such assumptions, the same way they can make use of, modify, or discard the assumptions the core books make about drow culture, orcs' worship of Gruumsh, and the various natures of chromatic and metallic dragons. A lot of settings - like the Forgotten Realms and Greyhawk - make relatively few alterations to what the core rulebooks have to say. Others, like Eberron (or Dark Sun), make [I]a lot[/I] of changes and even omit a fair amount that doesn't jive with their themes. [/QUOTE]
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