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<blockquote data-quote="Hussar" data-source="post: 6411663" data-attributes="member: 22779"><p>Well, to be completely honest, since the celestial races are all good, they don't feature as antagonists in my games, so, quite honestly, I don't know much about them. If they were ejected from the game, it would make zero difference to me. I can't think of a single time I have actually added one into a game as an antagonist, although, I have tossed them in as an NPC once in a very long while. And, to be fair, describing which team a critter plays for doesn't overly bother me. There's a bajillion evil critters out there to choose from, so, having some Team Good critters isn't too much to ask for. </p><p></p><p>The difference I would see between, say, dwarves and planar creatures is that dwarves get painted with a very light brush. And, while there might be three sub-races in the Monster Manual, there are a bajillion different dwarves in even generic books. I can find dwarves living in towns, cities, forests, deserts, and dwarves of every alignment serving any master, or being masters themselves. If I pick up a dwarf source book, or a module featuring dwarves, it's not like it will only talk about dwarves that live under mountains digging for gold. That might be the baseline, but, in the source books, there's a huge amount of variance. </p><p></p><p>Same goes for elves. You might find elves pretty much anywhere in any role. The stereotypical tree hugging hippy elf is just that - one stereotype. You get all sorts of elves ranging from wild elves to high elves. Forests and deserts to cities and castles. </p><p></p><p>Put it this way. If I pick up a module and tell you that there is a Glabrezu as the primary antagonist, you can pretty much guess what that module is going to be about. Setting might vary, but, you know what's going to be in that module. If I pick up a module and tell you that a Dwarf is the primary antagonist, you have no idea what that module is about.</p></blockquote><p></p>
[QUOTE="Hussar, post: 6411663, member: 22779"] Well, to be completely honest, since the celestial races are all good, they don't feature as antagonists in my games, so, quite honestly, I don't know much about them. If they were ejected from the game, it would make zero difference to me. I can't think of a single time I have actually added one into a game as an antagonist, although, I have tossed them in as an NPC once in a very long while. And, to be fair, describing which team a critter plays for doesn't overly bother me. There's a bajillion evil critters out there to choose from, so, having some Team Good critters isn't too much to ask for. The difference I would see between, say, dwarves and planar creatures is that dwarves get painted with a very light brush. And, while there might be three sub-races in the Monster Manual, there are a bajillion different dwarves in even generic books. I can find dwarves living in towns, cities, forests, deserts, and dwarves of every alignment serving any master, or being masters themselves. If I pick up a dwarf source book, or a module featuring dwarves, it's not like it will only talk about dwarves that live under mountains digging for gold. That might be the baseline, but, in the source books, there's a huge amount of variance. Same goes for elves. You might find elves pretty much anywhere in any role. The stereotypical tree hugging hippy elf is just that - one stereotype. You get all sorts of elves ranging from wild elves to high elves. Forests and deserts to cities and castles. Put it this way. If I pick up a module and tell you that there is a Glabrezu as the primary antagonist, you can pretty much guess what that module is going to be about. Setting might vary, but, you know what's going to be in that module. If I pick up a module and tell you that a Dwarf is the primary antagonist, you have no idea what that module is about. [/QUOTE]
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