Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
The Multiverse is back....
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 6412795" data-attributes="member: 42582"><p>That sounds like good stuff.</p><p></p><p>The tropes are Planescape-y (a once-fallen deva, the River Styx, a memory-restoring flower, etc) but I'm not seeing anything here about obective vs subjective value as a key element of setting or of play. To me it just looks like good old-fashioned roleplaying: the players had goals and commitments for their PCs, the GM put these into (prima facie) conflict, and the players dealt with that conflict, in this case by coming up with an all-round satisfactory outcome.</p><p></p><p>Whether the PCs did the right thing or not is not something that the setting and other ingame material gives an answer to - it's a matter of audience judgement, just as for any other fiction.</p><p></p><p>I don't see the shaping of truth through the power of belief. This could in part because I don't know how the actions were resolved, and hence success achieved.</p><p></p><p>Eg if, once the players have reached a mutually satisfactory settlement, did the GM just "say yes"? For me, that would be something that takes place at the metagame level - the interesting play material in the situation has been dealt with, so now we narrate the scene closed and move onto the next interesting thing. But maybe the GM "saying yes" is seen as corresponding to some actual even/causal power within the setting?</p><p></p><p>The faction-derived powers also seem to have been relevant, but that would seem to be belief leading to truth only in an instrumental sense: conviction leads to faction-derived powers, and those powers then allow doing stuff, and so in that instrumental fashion belief shaped truth - but that is really no different from any conviction-derived powers (eg a cleric's spells in standard D&D).</p><p></p><p>Maybe there's something else that I'm missing here?</p><p></p><p>In real-world moral and political discussions that I'm familiar with, though, that woud prove the <em>objectivity</em> of the claims in question. Eg part of the claims of classical Marxism to being objective science rest in its (putative) capacity to anticipate and effectively manage transformations in social and economic life.</p><p></p><p>That's certainly consistent with my encounters with Planescape materials.</p></blockquote><p></p>
[QUOTE="pemerton, post: 6412795, member: 42582"] That sounds like good stuff. The tropes are Planescape-y (a once-fallen deva, the River Styx, a memory-restoring flower, etc) but I'm not seeing anything here about obective vs subjective value as a key element of setting or of play. To me it just looks like good old-fashioned roleplaying: the players had goals and commitments for their PCs, the GM put these into (prima facie) conflict, and the players dealt with that conflict, in this case by coming up with an all-round satisfactory outcome. Whether the PCs did the right thing or not is not something that the setting and other ingame material gives an answer to - it's a matter of audience judgement, just as for any other fiction. I don't see the shaping of truth through the power of belief. This could in part because I don't know how the actions were resolved, and hence success achieved. Eg if, once the players have reached a mutually satisfactory settlement, did the GM just "say yes"? For me, that would be something that takes place at the metagame level - the interesting play material in the situation has been dealt with, so now we narrate the scene closed and move onto the next interesting thing. But maybe the GM "saying yes" is seen as corresponding to some actual even/causal power within the setting? The faction-derived powers also seem to have been relevant, but that would seem to be belief leading to truth only in an instrumental sense: conviction leads to faction-derived powers, and those powers then allow doing stuff, and so in that instrumental fashion belief shaped truth - but that is really no different from any conviction-derived powers (eg a cleric's spells in standard D&D). Maybe there's something else that I'm missing here? In real-world moral and political discussions that I'm familiar with, though, that woud prove the [I]objectivity[/I] of the claims in question. Eg part of the claims of classical Marxism to being objective science rest in its (putative) capacity to anticipate and effectively manage transformations in social and economic life. That's certainly consistent with my encounters with Planescape materials. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
The Multiverse is back....
Top