Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
The Multiverse is back....
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Neonchameleon" data-source="post: 6413931" data-attributes="member: 87792"><p>And this is why Planescape is a morally bankrupt setting with no force in it other than "Might makes right" and that is by means of its very plasticity unsuitable for discussions as to the nature of good and evil or any other deep philosophy.</p><p></p><p>If a hypothetical faction decides that raising humans in cages to render down for perfume when they hit the age of 16 is good and they become sufficiently powerful <em>then in Planescape it is by definition good</em>. At that point you've destroyed any inherent meaning to the words "good" and "evil".</p><p></p><p></p><p></p><p>On the contrary. Planescape has the most cartoonish morality of all D&D settings I know of. The idea that the PCs and limited NPCs have the idea to change the nature of good and evil is a level of protagonist centred morality that would make the writers of Saturday Morning Cartoons blush.</p><p></p><p></p><p></p><p>If they were not using words in a directly contrary fashion to their normal meanings there would have been less of a problem.</p><p></p><p>Planescape could work pretty well with a two axis morality. Instead of Law and Chaos you get Keep and Change (i.e. do you want the current structure to change), and instead of Good and Evil you get Status Quo vs Revolution (do you think the current order within that structure should stay?) So the demon who likes the current cosmology but thinks they should be in charge is a Revolutionary Keeper.</p><p></p><p>And that makes for some <em>very</em> interesting alliances.</p><p></p><p></p><p></p><p>Except it isn't a matter of opinion. It's a cosmological force held by whoever is strongest. You can measure what is good and what is evil. You can then change that if you have the might - because that makes it right.</p><p></p><p></p><p></p><p><strong>But that isn't the world Planescape creates</strong>. Planescape creates a world in which a conspiracy of mapmakers can turn the world into a Mercator Projection. The Great Wheel is there. Yes, you can say that Britain is more like Japan than it is like France - and in some ways you are right. But there's still a lot of geography that matters. The Great Wheel is like the globe in that respect. Either that or you are <em>massively</em> undercutting what was the premise by not having beliefs actually change the cosmology.</p><p></p><p></p><p></p><p>On the contrary. It does <em>everything</em> to those meanings. The world is an oblate spheroid. Sure there are <a href="http://xkcd.com/977/" target="_blank">multiple map projections</a>. And many more than that when we get into social geography. But the Great Wheel being core privileges a certain one in the same way that physics privileges the oblate spheroid.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 6413931, member: 87792"] And this is why Planescape is a morally bankrupt setting with no force in it other than "Might makes right" and that is by means of its very plasticity unsuitable for discussions as to the nature of good and evil or any other deep philosophy. If a hypothetical faction decides that raising humans in cages to render down for perfume when they hit the age of 16 is good and they become sufficiently powerful [I]then in Planescape it is by definition good[/I]. At that point you've destroyed any inherent meaning to the words "good" and "evil". On the contrary. Planescape has the most cartoonish morality of all D&D settings I know of. The idea that the PCs and limited NPCs have the idea to change the nature of good and evil is a level of protagonist centred morality that would make the writers of Saturday Morning Cartoons blush. If they were not using words in a directly contrary fashion to their normal meanings there would have been less of a problem. Planescape could work pretty well with a two axis morality. Instead of Law and Chaos you get Keep and Change (i.e. do you want the current structure to change), and instead of Good and Evil you get Status Quo vs Revolution (do you think the current order within that structure should stay?) So the demon who likes the current cosmology but thinks they should be in charge is a Revolutionary Keeper. And that makes for some [I]very[/I] interesting alliances. Except it isn't a matter of opinion. It's a cosmological force held by whoever is strongest. You can measure what is good and what is evil. You can then change that if you have the might - because that makes it right. [B]But that isn't the world Planescape creates[/B]. Planescape creates a world in which a conspiracy of mapmakers can turn the world into a Mercator Projection. The Great Wheel is there. Yes, you can say that Britain is more like Japan than it is like France - and in some ways you are right. But there's still a lot of geography that matters. The Great Wheel is like the globe in that respect. Either that or you are [I]massively[/I] undercutting what was the premise by not having beliefs actually change the cosmology. On the contrary. It does [I]everything[/I] to those meanings. The world is an oblate spheroid. Sure there are [URL="http://xkcd.com/977/"]multiple map projections[/URL]. And many more than that when we get into social geography. But the Great Wheel being core privileges a certain one in the same way that physics privileges the oblate spheroid. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
The Multiverse is back....
Top