Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
The Multiverse is back....
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="I'm A Banana" data-source="post: 6414151" data-attributes="member: 2067"><p>I wouldn't really disagree. I'd even say that it's kind of the point. The setting pushes the idea of personal belief over external ideas of black-and-white. What belief about the multiverse leads to that action? Why does it make sense to someone to have that belief? What is the underlying thought that you're going to have to challenge? </p><p></p><p></p><p></p><p>I feel like it's pretty clear that the Great Wheel as presented is one version of how one could map out the relationships between the planes. You can't walk from Arborea to Ysgard (both are infinite), so putting them next to each other on a map doesn't imply any physical, spatial relationship. If your characters wanted to travel from Arborea to Ysgard in play, it would be pretty much as hard as traveling from Arborea to The Paraelemental Plane of Ooze. They're not "next to" each other in any physical way. </p><p></p><p>Projections are representations of an objective thing, but in PS, it's really hard to define the thing you're projecting in any objective way. </p><p></p><p></p><p></p><p>The thing I'd note is that, being infinite, no plane can be said to have any particular shape or border. You can say the world is an oblate spheroid because the world has boundaries and borders that give it a shape. We can go into space and measure it and get dimensions and see it from an "outside" perspective. The world is quantifiable, because it's bound. More or less. You move in a certain direction long enough and you will be outside of it. </p><p></p><p>You can't say the same thing about, say, the Outlands. No matter how long you walk or fly or how many feet you teleport, you cannot move out of that plane. And when you're not on that plane, you can't see it, interact with it, or otherwise know of its traits. So there's no way to get physical information about the dimensions or spatial relationships between the Outlands and any other plane. The Great Wheel is an attempt to describe the bounds of the planes ideologically, but again, there's no true omniscient perspective here. The Wheel is explicitly mentioned in the Campaign Setting as being a map used by Guvners -- used by a group obsessed with cataloging and discovering underlying order. Of COURSE it looks like a harmonious ring of balance. Ask a Sensate to draw you a map of the multiverse and you're going to get a different map ("Here you'll see Sigil is next to Castle Greyhawk because a door from one lead me to the other. And I didn't draw Gehenna, but I've never once had any experience of Gehenna except what that yugoloth told me, and they are liars, so I don't really think there is such a thing."). And neither character in play is "privileged" in any way for their understanding of the shape of things.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 6414151, member: 2067"] I wouldn't really disagree. I'd even say that it's kind of the point. The setting pushes the idea of personal belief over external ideas of black-and-white. What belief about the multiverse leads to that action? Why does it make sense to someone to have that belief? What is the underlying thought that you're going to have to challenge? I feel like it's pretty clear that the Great Wheel as presented is one version of how one could map out the relationships between the planes. You can't walk from Arborea to Ysgard (both are infinite), so putting them next to each other on a map doesn't imply any physical, spatial relationship. If your characters wanted to travel from Arborea to Ysgard in play, it would be pretty much as hard as traveling from Arborea to The Paraelemental Plane of Ooze. They're not "next to" each other in any physical way. Projections are representations of an objective thing, but in PS, it's really hard to define the thing you're projecting in any objective way. The thing I'd note is that, being infinite, no plane can be said to have any particular shape or border. You can say the world is an oblate spheroid because the world has boundaries and borders that give it a shape. We can go into space and measure it and get dimensions and see it from an "outside" perspective. The world is quantifiable, because it's bound. More or less. You move in a certain direction long enough and you will be outside of it. You can't say the same thing about, say, the Outlands. No matter how long you walk or fly or how many feet you teleport, you cannot move out of that plane. And when you're not on that plane, you can't see it, interact with it, or otherwise know of its traits. So there's no way to get physical information about the dimensions or spatial relationships between the Outlands and any other plane. The Great Wheel is an attempt to describe the bounds of the planes ideologically, but again, there's no true omniscient perspective here. The Wheel is explicitly mentioned in the Campaign Setting as being a map used by Guvners -- used by a group obsessed with cataloging and discovering underlying order. Of COURSE it looks like a harmonious ring of balance. Ask a Sensate to draw you a map of the multiverse and you're going to get a different map ("Here you'll see Sigil is next to Castle Greyhawk because a door from one lead me to the other. And I didn't draw Gehenna, but I've never once had any experience of Gehenna except what that yugoloth told me, and they are liars, so I don't really think there is such a thing."). And neither character in play is "privileged" in any way for their understanding of the shape of things. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
The Multiverse is back....
Top