Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
The Multiverse is back....
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="I'm A Banana" data-source="post: 6414583" data-attributes="member: 2067"><p>I mean, no one in the real world has ever proposed rendering down 16 year olds as far as I know, but there are some real-world horrors or simple tragedies that someone somewhere thought they were on the side of moral good on for perpetrating. It's pretty trivial to find historical or even modern examples. So it's not always so obvious in the real world (even when it seems obvious to us here and now in retrospect), and PS typically plays in a space where it's not obvious, and then asks the PC's to decide. It plays in those places using D&D's alignment as a tool, showing where it's not obvious if an action is Good-as-defined-by-D&D or not, Evil-as-defined-by-D&D or not and inviting the PC's to figure out what they think about it. </p><p></p><p></p><p></p><p>Again, where the comparison collapses is that no one can tell objectively if the Great Wheel is true or not in the setting. There is no way to confirm that Arborea is "next to" Ysgard. Being mapped that way has no bearing on the nature of the planes as being infinite spaces without borders. One is hard-pressed to argue that a map that shows them as both on opposite sides from each other (maybe that sensate's map, where Arborea was where she was born, and Ysgard is where she is now) is "wrong." </p><p></p><p>The earth physically IS an oblate spheroid. Aborea isn't physically next to anything. It is infinite in all directions. </p><p></p><p></p><p></p><p>Fair point! I had been overlooking this bit of setting because I've never used the rule (it is complex and fiddly and kind of absurd), but as the setting was originally written, that certainly is a way to at least determine how "far" you are from a given plane, and a map of those might certainly produce a ring, and that sensate would be able to establish that her map isn't accurate as far as her magic trident is concerned. </p><p></p><p>Which does certainly favor the Great Wheel (with the kind-of-minor caveat that a PC who changes the structure of the planes also changes what bonus their weapon has...?).</p><p></p><p>To less favor the Great Wheel and to give more credence to the idea of the Center of All, I would gladly propose eliminating that rule. Would there be any case (aside from "Keep everything the same") for keeping it, I wonder? It always seemed to me to be one of those rules like "Drow equipment vanishes in sunlight" that was kind of designed around a paranoia of PC's getting their hands on treasure, but since I never used it, I might be missing some other benefit of it. </p><p></p><p>Without it, would there be any other mechanical, in-setting reason to favor that map over some other? We might get rid of those, too. I prefer my PS more subjective than that!</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 6414583, member: 2067"] I mean, no one in the real world has ever proposed rendering down 16 year olds as far as I know, but there are some real-world horrors or simple tragedies that someone somewhere thought they were on the side of moral good on for perpetrating. It's pretty trivial to find historical or even modern examples. So it's not always so obvious in the real world (even when it seems obvious to us here and now in retrospect), and PS typically plays in a space where it's not obvious, and then asks the PC's to decide. It plays in those places using D&D's alignment as a tool, showing where it's not obvious if an action is Good-as-defined-by-D&D or not, Evil-as-defined-by-D&D or not and inviting the PC's to figure out what they think about it. Again, where the comparison collapses is that no one can tell objectively if the Great Wheel is true or not in the setting. There is no way to confirm that Arborea is "next to" Ysgard. Being mapped that way has no bearing on the nature of the planes as being infinite spaces without borders. One is hard-pressed to argue that a map that shows them as both on opposite sides from each other (maybe that sensate's map, where Arborea was where she was born, and Ysgard is where she is now) is "wrong." The earth physically IS an oblate spheroid. Aborea isn't physically next to anything. It is infinite in all directions. Fair point! I had been overlooking this bit of setting because I've never used the rule (it is complex and fiddly and kind of absurd), but as the setting was originally written, that certainly is a way to at least determine how "far" you are from a given plane, and a map of those might certainly produce a ring, and that sensate would be able to establish that her map isn't accurate as far as her magic trident is concerned. Which does certainly favor the Great Wheel (with the kind-of-minor caveat that a PC who changes the structure of the planes also changes what bonus their weapon has...?). To less favor the Great Wheel and to give more credence to the idea of the Center of All, I would gladly propose eliminating that rule. Would there be any case (aside from "Keep everything the same") for keeping it, I wonder? It always seemed to me to be one of those rules like "Drow equipment vanishes in sunlight" that was kind of designed around a paranoia of PC's getting their hands on treasure, but since I never used it, I might be missing some other benefit of it. Without it, would there be any other mechanical, in-setting reason to favor that map over some other? We might get rid of those, too. I prefer my PS more subjective than that! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
The Multiverse is back....
Top