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<blockquote data-quote="Remathilis" data-source="post: 6414615" data-attributes="member: 7635"><p>Because *I* like that stuff in the books and *I* want to keep it there. You might not like planar material in the core. Bob doesn't want Mordenkainen or Bigby-named spells. Tom doesn't want Dragonborn or Tieflings in the PHB. Sue doesn't want Monks or Barbarians. Kelly doesn't want Vancian magic. At what point do we stop?</p><p></p><p>Which brings me back to my concern. I remember the 4e Monster Manual; the bland, boring stat blocks mile after mile with nothing more than a picture or a few sentences to explain what a monster is, does, and is used. I remember that book elicited no wonder, no sense of "how do I fit this in my game". They sat there like piles of numbers waiting to be placed on a treadmill of XP for PCs. Ironic, considering how 4e was the most "setting heavy" version of D&D ever produced, that their monster manual is the more boring one ever printed.</p><p></p><p>Which is why I fight for a starting narrative. Eberron isn't as unique when its not fighting the D&D tropes of elves, orcs, alignment, and planes. I want that baseline to modify, I accept and like D&D is its own brand of fantasy at this point and attempts to generalize it are attempts to remove 40 years of development just to accommodate some DMs house rules.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 6414615, member: 7635"] Because *I* like that stuff in the books and *I* want to keep it there. You might not like planar material in the core. Bob doesn't want Mordenkainen or Bigby-named spells. Tom doesn't want Dragonborn or Tieflings in the PHB. Sue doesn't want Monks or Barbarians. Kelly doesn't want Vancian magic. At what point do we stop? Which brings me back to my concern. I remember the 4e Monster Manual; the bland, boring stat blocks mile after mile with nothing more than a picture or a few sentences to explain what a monster is, does, and is used. I remember that book elicited no wonder, no sense of "how do I fit this in my game". They sat there like piles of numbers waiting to be placed on a treadmill of XP for PCs. Ironic, considering how 4e was the most "setting heavy" version of D&D ever produced, that their monster manual is the more boring one ever printed. Which is why I fight for a starting narrative. Eberron isn't as unique when its not fighting the D&D tropes of elves, orcs, alignment, and planes. I want that baseline to modify, I accept and like D&D is its own brand of fantasy at this point and attempts to generalize it are attempts to remove 40 years of development just to accommodate some DMs house rules. [/QUOTE]
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