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<blockquote data-quote="I'm A Banana" data-source="post: 6414618" data-attributes="member: 2067"><p>I think the 5e Monster Manual is not the worst compromise in the world here. It's explicitly stated that the narrative fluff may vary with the campaign or setting (using the example of Dragonlance minotaurs, it is strongly implied that D&D's publishers will follow this philosophy as well), and then goes whole hog on story material, getting very specific and "setting"-y, providing strong story hooks for many of the creatures therein. </p><p></p><p>Personally, I intend to ignore 95% of that fluff, but 5e's MM seems happy to let me do that (the fluff doesn't strongly impact the mechanics of the creature at all), and I think 5e's MM is stronger for providing that fluff, even if I personally am not going to get a lot of mileage out of it. </p><p></p><p>I might've rather they went more blended than trying an "oil & water" approach, but their approach works pretty nice, and it leaves room for DMs to implement more story-based mechanics for their critters if they want.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 6414618, member: 2067"] I think the 5e Monster Manual is not the worst compromise in the world here. It's explicitly stated that the narrative fluff may vary with the campaign or setting (using the example of Dragonlance minotaurs, it is strongly implied that D&D's publishers will follow this philosophy as well), and then goes whole hog on story material, getting very specific and "setting"-y, providing strong story hooks for many of the creatures therein. Personally, I intend to ignore 95% of that fluff, but 5e's MM seems happy to let me do that (the fluff doesn't strongly impact the mechanics of the creature at all), and I think 5e's MM is stronger for providing that fluff, even if I personally am not going to get a lot of mileage out of it. I might've rather they went more blended than trying an "oil & water" approach, but their approach works pretty nice, and it leaves room for DMs to implement more story-based mechanics for their critters if they want. [/QUOTE]
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