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<blockquote data-quote="Neonchameleon" data-source="post: 6414734" data-attributes="member: 87792"><p>What you are describing to me is the Nentir Vale - and there's a place for the half explored mythical and mystical world. The problem comes in when I want to do <em>other</em> things with D&D. I don't want Athas feeling like the Nentir Vale, I don't want Eberron feeling like the Nentir Vale, I don't want Ravenloft feeling like the Nentir Vale. And Kamikaze Midget and I are just discussing how making Planescape too like the central D&D mythology (by the inclusion of the Great Wheel) has messed that one up.</p><p></p><p>(It's the Nentir Vale now - because people insisted on mapping first Greyhawk then the Realms - so they have fissioned off from the core mythology to become their own things, and Greyhawk has a different playstyle; two more books like Threats to Nentir Vale and that will be too specific)</p><p></p><p></p><p></p><p>Au contraire. I'm trying to prevent you sticking settings with their own identities and into which a lot of work has been put into a blender. WotC's mistake with the Realms in 4e was thinking that it was a fundamental setting rather than something mapped heavily and with its own identity. If it stays around the same will happen to the Nentir Vale. Because it can't not unless you are very careful.</p><p></p><p></p><p></p><p>Fair enough. All these sound like improvements on the default setting to me <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>Were I to mastermind a re-launch, I would take a "pre-faction-war" starting point (and perhaps describe a faction war as one thing a DM might do with the setting). </p><p></p><p>I'm not sure a "reality quake" is necessary, if there's no way to tell what the "shape" of the planes is, so that someone could propose the World Axis and someone could propose the Great Wheel and someone could propose the Orrey and it would all be possibly true. I'd prefer the PC's to make a reality quake. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> But that does sound delightful!</p></blockquote><p>[/QUOTE]</p>
[QUOTE="Neonchameleon, post: 6414734, member: 87792"] What you are describing to me is the Nentir Vale - and there's a place for the half explored mythical and mystical world. The problem comes in when I want to do [I]other[/I] things with D&D. I don't want Athas feeling like the Nentir Vale, I don't want Eberron feeling like the Nentir Vale, I don't want Ravenloft feeling like the Nentir Vale. And Kamikaze Midget and I are just discussing how making Planescape too like the central D&D mythology (by the inclusion of the Great Wheel) has messed that one up. (It's the Nentir Vale now - because people insisted on mapping first Greyhawk then the Realms - so they have fissioned off from the core mythology to become their own things, and Greyhawk has a different playstyle; two more books like Threats to Nentir Vale and that will be too specific) Au contraire. I'm trying to prevent you sticking settings with their own identities and into which a lot of work has been put into a blender. WotC's mistake with the Realms in 4e was thinking that it was a fundamental setting rather than something mapped heavily and with its own identity. If it stays around the same will happen to the Nentir Vale. Because it can't not unless you are very careful. Fair enough. All these sound like improvements on the default setting to me :) Were I to mastermind a re-launch, I would take a "pre-faction-war" starting point (and perhaps describe a faction war as one thing a DM might do with the setting). I'm not sure a "reality quake" is necessary, if there's no way to tell what the "shape" of the planes is, so that someone could propose the World Axis and someone could propose the Great Wheel and someone could propose the Orrey and it would all be possibly true. I'd prefer the PC's to make a reality quake. ;) But that does sound delightful![/QUOTE] [/QUOTE]
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